If the weapon is setup with an acttable, you won't need NPC_TranslateActivity (well, in the majority of cases anyhow).
But glad it got you on the right track - I spent a couple of days confused as to why my NPC wouldn't walk when others would! -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer Sent: 22 October 2007 06:01 To: [email protected] Subject: Re: [hlcoders] Enemy AI to attack you... -- [ Picked text/plain from multipart/alternative ] Thanks for the help, it was the NPC_TranslateActivity, I didn't have a ACT_RANGE_ATTACK1 Setup, And also, the weapon wasn't setup for NPC's either, so i had to do that as well. So thanks, -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

