If the weapon is setup with an acttable, you won't need
NPC_TranslateActivity (well, in the majority of cases anyhow).

But glad it got you on the right track - I spent a couple of days confused
as to why my NPC wouldn't walk when others would!

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer
Sent: 22 October 2007 06:01
To: [email protected]
Subject: Re: [hlcoders] Enemy AI to attack you...

--
[ Picked text/plain from multipart/alternative ]
Thanks for the help, it was the NPC_TranslateActivity, I didn't have a
ACT_RANGE_ATTACK1 Setup,

And also, the weapon wasn't setup for NPC's either, so i had to do that as
well.

So thanks,
--

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