You might also want to double check that the animation activities are
correct (not just the events) - developer 2 will give you a lot more NPC
debug info, if a schedule is failing you should be able to figure out why.

I had an issue with an NPC recently not moving and it was due to a problem
with the activity name (the NPC didn't have a weapon, so it didn't have an
acttable to convert ACT_WALK into something it understood) - I added
NPC_TranslateActivity to the NPC class and that resolved the issue.

On 10/21/07, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm building my NPC from scratch, and i'm having trouble getting enemy
> NPC's
> to attack me, or other NPC's.
>
> This is a "From Scratch" Mod, but the AI has been enabled, and
> relationships
> setup,
>
> It has the assault behavior, and has all the capabilities to attack, but
> it
> just stands in place...and looks at me. And rotates as i walk around it.
>
>
> Any help would be greatly appreciated.
>
>
> -Michael Kramer
> --
>
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