-- [ Picked text/plain from multipart/alternative ] Hi, I've been trying to figure out how to use C_BaseAnimating::ApplyBoneMatrixTransform to change the appearance of models in game, such as changing the size of the model, but I'm kind of lost. I tried to trace back through what calls it, but I just couldn't figure where it started and how it works. If someone could give me a simple example(if there is such a thing as a simple example of this kind of thing) with an explanation of what was going on and how it worked, I think that would help out a lot in my understanding of it.
Thanks, Garrett __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

