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Hi,
I've been trying to figure out how to use 
C_BaseAnimating::ApplyBoneMatrixTransform to change the appearance of models in 
game, such as changing the size of the model, but I'm kind of lost.  I tried to 
trace back through what calls it, but I just couldn't figure where it started 
and how it works.  If someone could give me a simple example(if there is such a 
thing as a simple example of this kind of thing) with an explanation of what 
was going on and how it worked, I think that would help out a lot in my 
understanding of it.

Thanks,
Garrett



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