You should put a debug break at the function call,
and run the game in debug mode. When the game gets to that code, just look
at the call stack and you'll find exactly what called it.

----- Original Message -----
From: "Garrett" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 22, 2007 10:37 AM
Subject: [hlcoders] Using ApplyBoneMatrixTransform


--
[ Picked text/plain from multipart/alternative ]
Hi,
I've been trying to figure out how to use
C_BaseAnimating::ApplyBoneMatrixTransform to change the appearance of models
in game, such as changing the size of the model, but I'm kind of lost.  I
tried to trace back through what calls it, but I just couldn't figure where
it started and how it works.  If someone could give me a simple example(if
there is such a thing as a simple example of this kind of thing) with an
explanation of what was going on and how it worked, I think that would help
out a lot in my understanding of it.

Thanks,
Garrett



__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to