We aren't able to release this version of the SDK as a beta so I will try to act as quickly as possible to fix problems and put out an update.
Now, is this the same reason why Garry Newman isnt putting garry's mod 2007 beta on steam? Have steam managed to completely break the beta system? :P Good job Mike, look forward to making maps for TF2 / Portal, and when the code is released - even better :D Mike Durand wrote:
Hi All- I wanted to let you all know that I have finished testing the SDK update and it will go live tomorrow morning. Thanks very much for your patience while I spent extra time testing it out. As I've said before the main purpose of this release is to get the updated content creation tools in the hands of the community. The next major release will include the client and server DLL code for Episode 2 although there may be a couple of minor releases before to address any problems. Here are the interesting things to know about the release tomorrow: 1. The new SDK contains tools for creating content compatible with both the Ep1 and Orange Box versions of the Source Engine. 2. By default the SDK launcher will launch the Orange Box versions of Hammer, Face Poser, and Model Viewer. 3. Adding '-engine ep1' to the launch options for the Source SDK tool will set the launcher to run the Ep1 versions of Hammer Face Poser, and Model Viewer 4. There is a new directory structure underneath '%SteamInstallPath%\steamapps\<username>\sourcesdk' a. sourcesdk\bin - contains the binaries needed to run the SDK Launcher b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the GameConfig.txt that is run when the Source SDK is in "Ep1" mode c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and the GameConfig.txt that is run when the Source SDK is in "Orange Box" mode 5. There is a .vmf file for one of the shipping Portal maps in the 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example map for Team Fortress 2 in a subsequent release. 6. When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. I will eliminate this need in a subsequent release. We're launching the new SDK in the morning so that I can be available to make fixes as soon as you get your hands on the SDK. Once it goes live please feel free to e-mail me directly if you see any problems. We aren't able to release this version of the SDK as a beta so I will try to act as quickly as possible to fix problems and put out an update. -Mike Durand Valve _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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