-- [ Picked text/plain from multipart/alternative ] Trying to load a model(Pressing load model) with the EP2 config crashes HLMV with an memory referenced error. Tried TF2 and it seems to work fine.
On 11/7/07, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > 3D Lighting preview does not work for me. This is with 1 light in a single > room. > > On 11/7/07, Mike Durand < [EMAIL PROTECTED]> wrote: > > > > Indeed. In fact it's so fresh and piping hot I am still working on the > > detailed release notes. > > > > Here are a couple of things to look out for right away. > > > > 1. The sourcesdk_content folder is not getting updated consistently so I > > suggest renaming your 'sourcesdk' and 'sourcesdk_content' directories > > before running the new SDK the first time. I will update the SDK > > Launcher to get around this problem but this is the workaround for now. > > 2. '3D Lighting Preview' in Hammer works but you should avoid '3D > > Ray-traced Lighting Preview'. Really bogs down your machine. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto: [EMAIL PROTECTED] On Behalf Of Tobias > > Kammersgaard > > Sent: Wednesday, November 07, 2007 11:30 AM > > To: [email protected] > > Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Rumor has it, the update is released :-)! > > > > /ProZak > > > > > > On 07/11/2007, Mike Durand <[EMAIL PROTECTED]> wrote: > > > > > > We couldn't beta the SDK because we changed the structure of the SDK > > > game cache significantly. So it wasn't that Steam imposed a > > limitation. > > > Good news is that we should only need to go through this pain for this > > > release. > > > > > > -Mike > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Tom > > Leighton > > > Sent: Wednesday, November 07, 2007 4:57 AM > > > To: [email protected] > > > Subject: Re: [hlcoders] SDK Update Available Tomorrow Morning > > > > > > We aren't able to release this version of the SDK as a beta so I will > > > try > > > to act as quickly as possible to fix problems and put out an update. > > > > > > Now, is this the same reason why Garry Newman isnt putting garry's mod > > > 2007 beta on steam? Have steam managed to completely break the beta > > > system? :P > > > > > > Good job Mike, look forward to making maps for TF2 / Portal, and when > > > the code is released - even better :D > > > > > > > > > Mike Durand wrote: > > > > Hi All- > > > > > > > > I wanted to let you all know that I have finished testing the SDK > > > update > > > > and it will go live tomorrow morning. Thanks very much for your > > > patience > > > > while I spent extra time testing it out. > > > > > > > > As I've said before the main purpose of this release is to get the > > > > updated content creation tools in the hands of the community. The > > next > > > > major release will include the client and server DLL code for > > Episode > > > 2 > > > > although there may be a couple of minor releases before to address > > any > > > > problems. > > > > > > > > Here are the interesting things to know about the release tomorrow: > > > > > > > > 1. The new SDK contains tools for creating content compatible with > > > both > > > > the Ep1 and Orange Box versions of the Source Engine. > > > > 2. By default the SDK launcher will launch the Orange Box versions > > of > > > > Hammer, Face Poser, and Model Viewer. > > > > 3. Adding '-engine ep1' to the launch options for the Source SDK > > tool > > > > will set the launcher to run the Ep1 versions of Hammer Face Poser, > > > and > > > > Model Viewer > > > > 4. There is a new directory structure underneath > > > > '%SteamInstallPath%\steamapps\<username>\sourcesdk' > > > > a. sourcesdk\bin - contains the binaries needed to run the SDK > > > > Launcher > > > > b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the > > > > GameConfig.txt that is run when the Source SDK is in "Ep1" mode > > > > c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools > > and > > > > the GameConfig.txt that is run when the Source SDK is in "Orange > > Box" > > > > mode > > > > 5. There is a .vmf file for one of the shipping Portal maps in the > > > > 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an > > > example > > > > map for Team Fortress 2 in a subsequent release. > > > > 6. When running the Orange Box versions of the 'studiomdl' and > > 'vtex' > > > > you should include '-nop4' on the command line to bypass our > > Perforce > > > > integration with these tools. I will eliminate this need in a > > > subsequent > > > > release. > > > > > > > > We're launching the new SDK in the morning so that I can be > > available > > > to > > > > make fixes as soon as you get your hands on the SDK. Once it goes > > live > > > > please feel free to e-mail me directly if you see any problems. We > > > > aren't able to release this version of the SDK as a beta so I will > > try > > > > to act as quickly as possible to fix problems and put out an update. > > > > > > > > -Mike Durand > > > > Valve > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

