Do your new animations have 'blend' in the qc?

On Nov 14, 2007 9:24 PM, Christopher Harris <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I have developed an emote system which works perfectly except that I am 
> unable to figure out how to get my animations to blend in and out like you 
> can do in model viewer by moving the slider. As it is now I am using 
> BaseAnimatingOverlay functions. I have tried using the GestureAnimation 
> function as well as a LayeredAnimation function. Neither have worked.
>
> For the LayeredAnimation I had to afterwards go through and get my animation 
> layer that I added from the player and set it up to kill itself when finished 
> and not loop, etc. I tried the blendin and blendout options but didnt affect 
> anything I could see.
>
> The animations we use are a mix of animations from hl2. Some are gestures and 
> others are just full body sequences.
>
> Thanks for your help
> Chris
> --
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



--
~skidz

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to