Do your new animations have 'blend' in the qc? On Nov 14, 2007 9:24 PM, Christopher Harris <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > I have developed an emote system which works perfectly except that I am > unable to figure out how to get my animations to blend in and out like you > can do in model viewer by moving the slider. As it is now I am using > BaseAnimatingOverlay functions. I have tried using the GestureAnimation > function as well as a LayeredAnimation function. Neither have worked. > > For the LayeredAnimation I had to afterwards go through and get my animation > layer that I added from the player and set it up to kill itself when finished > and not loop, etc. I tried the blendin and blendout options but didnt affect > anything I could see. > > The animations we use are a mix of animations from hl2. Some are gestures and > others are just full body sequences. > > Thanks for your help > Chris > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- ~skidz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

