I'm out of ideas then. As long as the animation had blending rules in the qc it always worked for us. Sorry I couldn't be more helpful, someone else might know.
On Nov 14, 2007 10:48 PM, Christopher Harris <[EMAIL PROTECTED]> wrote: > Not using any new animations, just base hl2 npc ones, which our models are > setup to refrence undecompiled the npc animation models. Decompiling them > does not work because gestures do not decompile properly if there is more > than one, plus other problems with the formatting of gesture blocks, etc. > > ----- Original Message ----- > From: "Ryan Sheffer" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, November 15, 2007 1:39 AM > Subject: Re: [hlcoders] Blending into and out of an animation using > BaseAnimatingOverlay > > > Do your new animations have 'blend' in the qc? > > On Nov 14, 2007 9:24 PM, Christopher Harris <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > I have developed an emote system which works perfectly except that I am > > unable to figure out how to get my animations to blend in and out like you > > can do in model viewer by moving the slider. As it is now I am using > > BaseAnimatingOverlay functions. I have tried using the GestureAnimation > > function as well as a LayeredAnimation function. Neither have worked. > > > > For the LayeredAnimation I had to afterwards go through and get my > > animation layer that I added from the player and set it up to kill itself > > when finished and not loop, etc. I tried the blendin and blendout options > > but didnt affect anything I could see. > > > > The animations we use are a mix of animations from hl2. Some are gestures > > and others are just full body sequences. > > > > Thanks for your help > > Chris > > -- > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > ~skidz > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

