For me starting the model viewer and keep it running while compiling models solved this problem. -Archy
[EMAIL PROTECTED] wrote:
Hi list! this is probably a question for valve, but maybe one of you has hit it before. I'm trying to compile a new model, but studiomdl keeps crashing on me: C:\OffLimits\modelsrc\vehicles\greyhound>"C:\Program Files\Steam\steamapps\keats @off-limits.be\sourcesdk\bin\ep1\bin"\studiomdl.exe greyhound.qc qdir: "c:\offlimits\modelsrc\vehicles\greyhound\" gamedir: "c:\program [EMAIL PROTECTED] 2\hl2\" g_path: "greyhound" Working on "greyhound.qc" SMD MODEL greyhound_reference.smd SMD MODEL greyhound_physmodel.smd SMD MODEL greyhound_idle.smd SMD MODEL greyhound_turn.smd SMD MODEL greyhound_suspension.smd SMD MODEL greyhound_wheelspin.smd Model has 20 convex sub-parts Collision model completed. --------------------- writing c:\program [EMAIL PROTECTED] 2\hl2\mod els/vehicles/greyhound.mdl: bones 15920 bytes (46) animations 2720 bytes (24 anims) (30 frames) [0:07] sequences 3420 bytes (10 seq) ik/pose 344 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 72 bytes keyvalues 416 bytes Collision model volume 5078298.00 in^3 collision 0 bytes total 25796 ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'vehicles/greyhound.mdl' Is there any way to debug this further? studiomdl creates an empty file for the mdl. I've tried finding errors in the model but came up empty so far, and the error doesn't help much in that direction either. Thanks for any info! -- maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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