I tried launching hlmv, but it crashed on me too. Restarted steam, lauched hlmv, loaded a model just to be sure, and now it compiles.
I thought I'd seen it all, but guess what :D Thanks a bunch archy! > For me starting the model viewer and keep it running while compiling > models solved this problem. > -Archy > > [EMAIL PROTECTED] wrote: >> Hi list! >> >> this is probably a question for valve, but maybe one of you has hit it >> before. I'm trying to compile a new model, but studiomdl keeps crashing >> on me: >> >> C:\OffLimits\modelsrc\vehicles\greyhound>"C:\Program >> Files\Steam\steamapps\keats >> @off-limits.be\sourcesdk\bin\ep1\bin"\studiomdl.exe greyhound.qc >> qdir: "c:\offlimits\modelsrc\vehicles\greyhound\" >> gamedir: "c:\program [EMAIL PROTECTED] >> 2\hl2\" >> >> g_path: "greyhound" >> Working on "greyhound.qc" >> SMD MODEL greyhound_reference.smd >> SMD MODEL greyhound_physmodel.smd >> SMD MODEL greyhound_idle.smd >> SMD MODEL greyhound_turn.smd >> SMD MODEL greyhound_suspension.smd >> SMD MODEL greyhound_wheelspin.smd >> Model has 20 convex sub-parts >> Collision model completed. >> --------------------- >> writing c:\program [EMAIL PROTECTED] >> 2\hl2\mod >> els/vehicles/greyhound.mdl: >> bones 15920 bytes (46) >> animations 2720 bytes (24 anims) (30 frames) [0:07] >> sequences 3420 bytes (10 seq) >> ik/pose 344 bytes >> eyeballs 0 bytes (0 eyeballs) >> flexes 0 bytes (0 flexes) >> textures 72 bytes >> keyvalues 416 bytes >> Collision model volume 5078298.00 in^3 >> collision 0 bytes >> total 25796 >> ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) >> ERROR: Aborted Processing on 'vehicles/greyhound.mdl' >> >> Is there any way to debug this further? studiomdl creates an empty file >> for the mdl. I've tried finding errors in the model but came up empty so >> far, and the error doesn't help much in that direction either. >> >> Thanks for any info! >> >> -- maarten >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

