I tried launching hlmv, but it crashed on me too. Restarted steam, lauched
hlmv, loaded a model just to be sure, and now it compiles.

I thought I'd seen it all, but guess what :D

Thanks a bunch archy!

> For me starting the model viewer and keep it running while compiling
> models solved this problem.
> -Archy
>
> [EMAIL PROTECTED] wrote:
>> Hi list!
>>
>> this is probably a question for valve, but maybe one of you has hit it
>> before.  I'm trying to compile a new model, but studiomdl keeps crashing
>> on me:
>>
>> C:\OffLimits\modelsrc\vehicles\greyhound>"C:\Program
>> Files\Steam\steamapps\keats
>> @off-limits.be\sourcesdk\bin\ep1\bin"\studiomdl.exe greyhound.qc
>> qdir:    "c:\offlimits\modelsrc\vehicles\greyhound\"
>> gamedir: "c:\program [EMAIL PROTECTED]
>> 2\hl2\"
>>
>> g_path:  "greyhound"
>> Working on "greyhound.qc"
>> SMD MODEL greyhound_reference.smd
>> SMD MODEL greyhound_physmodel.smd
>> SMD MODEL greyhound_idle.smd
>> SMD MODEL greyhound_turn.smd
>> SMD MODEL greyhound_suspension.smd
>> SMD MODEL greyhound_wheelspin.smd
>> Model has 20 convex sub-parts
>> Collision model completed.
>> ---------------------
>> writing c:\program [EMAIL PROTECTED]
>> 2\hl2\mod
>> els/vehicles/greyhound.mdl:
>> bones        15920 bytes (46)
>> animations    2720 bytes (24 anims) (30 frames) [0:07]
>> sequences     3420 bytes (10 seq)
>> ik/pose        344 bytes
>> eyeballs         0 bytes (0 eyeballs)
>> flexes           0 bytes (0 flexes)
>> textures        72 bytes
>> keyvalues      416 bytes
>> Collision model volume 5078298.00 in^3
>> collision        0 bytes
>> total        25796
>> ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
>> ERROR: Aborted Processing on 'vehicles/greyhound.mdl'
>>
>> Is there any way to debug this further? studiomdl creates an empty file
>> for the mdl. I've tried finding errors in the model but came up empty so
>> far, and the error doesn't help much in that direction either.
>>
>> Thanks for any info!
>>
>> -- maarten
>>
>>
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>>
>
>
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