it's probably just an issue with studiomdl running the wrong binaries you could try adding 2 environment variables like EP1SDK_BIN and OBSDK_BIN and point them to the respective folders ie: EP1SDK_BIN=c:\steam\steamapps\youraccount\sourcesdk\bin\ep1\bin OBSDK_BIN=c:\steam\steamapps\youraccount\sourcesdk\bin\orangebox\bin
then when you load up your command prompt set path=%path%;%EP1SDK_BIN% compile your model. and of course you can use the other one for the orange box tools. On Nov 17, 2007 11:08 AM, Julian Moschüring <[EMAIL PROTECTED]> wrote: > I do not think that this is caused by a bad qc. It propably only happens > if you use the ep1 compiler. If the model viewer is started before > compiling anything works fine. > > It happens eg for this qc which is a sample of noasis: > > $modelname skeleton\Skull.mdl > $cdmaterials models\skeleton > $surfaceprop "pottery" > $staticprop > $scale 1 > $body studio "Skull_reference.smd" > $sequence idle "Skull_idle" fps 1 > $collisionmodel "Skull_phys.smd" > { > $Mass 1 > $concave > } > > -archy > > > Jake Breen wrote: > > Post your QC please. > > > > [EMAIL PROTECTED] wrote: > >> I tried launching hlmv, but it crashed on me too. Restarted steam, > >> lauched > >> hlmv, loaded a model just to be sure, and now it compiles. > >> > >> I thought I'd seen it all, but guess what :D > >> > >> Thanks a bunch archy! > >> > >> > >>> For me starting the model viewer and keep it running while compiling > >>> models solved this problem. > >>> -Archy > >>> > >>> [EMAIL PROTECTED] wrote: > >>> > >>>> Hi list! > >>>> > >>>> this is probably a question for valve, but maybe one of you has hit it > >>>> before. I'm trying to compile a new model, but studiomdl keeps > >>>> crashing > >>>> on me: > >>>> > >>>> C:\OffLimits\modelsrc\vehicles\greyhound>"C:\Program > >>>> Files\Steam\steamapps\keats > >>>> @off-limits.be\sourcesdk\bin\ep1\bin"\studiomdl.exe greyhound.qc > >>>> qdir: "c:\offlimits\modelsrc\vehicles\greyhound\" > >>>> gamedir: "c:\program > >>>> [EMAIL PROTECTED] > >>>> 2\hl2\" > >>>> > >>>> g_path: "greyhound" > >>>> Working on "greyhound.qc" > >>>> SMD MODEL greyhound_reference.smd > >>>> SMD MODEL greyhound_physmodel.smd > >>>> SMD MODEL greyhound_idle.smd > >>>> SMD MODEL greyhound_turn.smd > >>>> SMD MODEL greyhound_suspension.smd > >>>> SMD MODEL greyhound_wheelspin.smd > >>>> Model has 20 convex sub-parts > >>>> Collision model completed. > >>>> --------------------- > >>>> writing c:\program [EMAIL PROTECTED] > >>>> 2\hl2\mod > >>>> els/vehicles/greyhound.mdl: > >>>> bones 15920 bytes (46) > >>>> animations 2720 bytes (24 anims) (30 frames) [0:07] > >>>> sequences 3420 bytes (10 seq) > >>>> ik/pose 344 bytes > >>>> eyeballs 0 bytes (0 eyeballs) > >>>> flexes 0 bytes (0 flexes) > >>>> textures 72 bytes > >>>> keyvalues 416 bytes > >>>> Collision model volume 5078298.00 in^3 > >>>> collision 0 bytes > >>>> total 25796 > >>>> ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) > >>>> ERROR: Aborted Processing on 'vehicles/greyhound.mdl' > >>>> > >>>> Is there any way to debug this further? studiomdl creates an empty > >>>> file > >>>> for the mdl. I've tried finding errors in the model but came up > >>>> empty so > >>>> far, and the error doesn't help much in that direction either. > >>>> > >>>> Thanks for any info! > >>>> > >>>> -- maarten > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders