it's probably just an issue with studiomdl running the wrong binaries
you could try adding 2 environment variables like
EP1SDK_BIN
and OBSDK_BIN
and point them to the respective folders ie:
EP1SDK_BIN=c:\steam\steamapps\youraccount\sourcesdk\bin\ep1\bin
OBSDK_BIN=c:\steam\steamapps\youraccount\sourcesdk\bin\orangebox\bin

then when you load up your command prompt
set path=%path%;%EP1SDK_BIN%
compile your model.

and of course you can use the other one for the orange box tools.


On Nov 17, 2007 11:08 AM, Julian Moschüring <[EMAIL PROTECTED]> wrote:
> I do not think that this is caused by a bad qc. It propably only happens
> if you use the ep1 compiler. If the model viewer is started before
> compiling anything works fine.
>
> It happens eg for this qc which is a sample of noasis:
>
> $modelname skeleton\Skull.mdl
> $cdmaterials models\skeleton
> $surfaceprop "pottery"
> $staticprop
> $scale 1
> $body studio "Skull_reference.smd"
> $sequence idle "Skull_idle" fps 1
> $collisionmodel "Skull_phys.smd"
> {
>     $Mass 1
>     $concave
> }
>
> -archy
>
>
> Jake Breen wrote:
> > Post your QC please.
> >
> > [EMAIL PROTECTED] wrote:
> >> I tried launching hlmv, but it crashed on me too. Restarted steam,
> >> lauched
> >> hlmv, loaded a model just to be sure, and now it compiles.
> >>
> >> I thought I'd seen it all, but guess what :D
> >>
> >> Thanks a bunch archy!
> >>
> >>
> >>> For me starting the model viewer and keep it running while compiling
> >>> models solved this problem.
> >>> -Archy
> >>>
> >>> [EMAIL PROTECTED] wrote:
> >>>
> >>>> Hi list!
> >>>>
> >>>> this is probably a question for valve, but maybe one of you has hit it
> >>>> before.  I'm trying to compile a new model, but studiomdl keeps
> >>>> crashing
> >>>> on me:
> >>>>
> >>>> C:\OffLimits\modelsrc\vehicles\greyhound>"C:\Program
> >>>> Files\Steam\steamapps\keats
> >>>> @off-limits.be\sourcesdk\bin\ep1\bin"\studiomdl.exe greyhound.qc
> >>>> qdir:    "c:\offlimits\modelsrc\vehicles\greyhound\"
> >>>> gamedir: "c:\program
> >>>> [EMAIL PROTECTED]
> >>>> 2\hl2\"
> >>>>
> >>>> g_path:  "greyhound"
> >>>> Working on "greyhound.qc"
> >>>> SMD MODEL greyhound_reference.smd
> >>>> SMD MODEL greyhound_physmodel.smd
> >>>> SMD MODEL greyhound_idle.smd
> >>>> SMD MODEL greyhound_turn.smd
> >>>> SMD MODEL greyhound_suspension.smd
> >>>> SMD MODEL greyhound_wheelspin.smd
> >>>> Model has 20 convex sub-parts
> >>>> Collision model completed.
> >>>> ---------------------
> >>>> writing c:\program [EMAIL PROTECTED]
> >>>> 2\hl2\mod
> >>>> els/vehicles/greyhound.mdl:
> >>>> bones        15920 bytes (46)
> >>>> animations    2720 bytes (24 anims) (30 frames) [0:07]
> >>>> sequences     3420 bytes (10 seq)
> >>>> ik/pose        344 bytes
> >>>> eyeballs         0 bytes (0 eyeballs)
> >>>> flexes           0 bytes (0 flexes)
> >>>> textures        72 bytes
> >>>> keyvalues      416 bytes
> >>>> Collision model volume 5078298.00 in^3
> >>>> collision        0 bytes
> >>>> total        25796
> >>>> ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
> >>>> ERROR: Aborted Processing on 'vehicles/greyhound.mdl'
> >>>>
> >>>> Is there any way to debug this further? studiomdl creates an empty
> >>>> file
> >>>> for the mdl. I've tried finding errors in the model but came up
> >>>> empty so
> >>>> far, and the error doesn't help much in that direction either.
> >>>>
> >>>> Thanks for any info!
> >>>>
> >>>> -- maarten
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



--
-omega

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