-- [ Picked text/plain from multipart/alternative ] It was what I thought at the beginning. It is the reason why I decided to add my mod folder BEFORE calling "mountsteamcontent" AND AFTER calling it. I have also print "searchpathgame" (filesystem->GetSearchPath( "GAME", true, searchPathsGame, sizeof( searchPathsGame ) );) BEFORE and AFTER to see if it is modified by the call to "mountsteam content" and it remains the same.
Also, to check my mod path is not changed, I performed a print of the MOD path (filesystem->GetSearchPath( "MOD", true, searchPathsMod, sizeof( searchPathsMod ) );) BEFORE and AFTER and again it remains the same pointing to my mod folder. Also to check it is refering to my folder by default I performed a pring of "gameinfo.txt" before and after and it was printing my mod's gameinfo.txtbefore and after the call to MountSteamContent. And finally to test searchpath is working fine, I did a print of steam.inf(that I don't have in my mod folder) before and after. It results in a " steam.inf does not exist" before and a found "steam.inf" which is the one in hl2mp (I printed content and saw appID=320). What I think is that it is not related to searchpaths but probably to the fact that when mounting extra steam content, it is parsing gameinfo.txt of this extra content overwriting settings I have in my mod's gameinfo.txt. Maybe somebody from valve can help me or anybody who faced this trouble. 2007/12/14, Tony omega Sergi <[EMAIL PROTECTED]>: > > -- > [ Picked text/plain from multipart/alternative ] > because you're mounting extra content after everything is initialized and > i > *think* it's adding the hl2mp path infront of everything else, so it gets > parsed before your mod folder. > > > On Dec 14, 2007 9:10 AM, Janek <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi, > > > > I have additional informations. Now I'm sure the problem is not related > to > > my gameinfo.txt. It is related to a call to " > > filesystem->MountSteamContent(320);" that I do at the end of > > "CServerGameDLL::DLLInit" > > (GameInterface.cpp). > > If I don't do this call it is working just fine but if I do this call it > > > is > > not.--> It is like if "hl2mp" is becoming my default path ???? > > > > I tried to add my mod path before calling "MountSteamContent(320)" and > > also > > after calling it to ensure my mod path (also specified in gameinfo.txt) > is > > on top the list but no change. > > > > It is like "game" specified in my gameinfo.txt is erased and replaced by > a > > new one when MountSteamContent(320) is called. > > I tried to find if I can find where gameinfo.txt is parsed but I don't > > think > > it is in SDK. > > > > Can anyone explain me why it occurs ? > > > > Thank you in advance. > > > > > > > > 2007/12/11, Tobias Kammersgaard < [EMAIL PROTECTED]>: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Weird, it works just fine here. Try posting your GameInfo file. > > > > > > /ProZak > > > > > > > > > On 11/12/2007, Janek <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > It was the first thing I tried but it failt. > > > > I modified game, title and title2 to reflext my mod name but it > still > > > > returns "Half-Life 2: Deathmatch". > > > > > > > > ;-( > > > > > > > > 2007/12/11, Tobias Kammersgaard <[EMAIL PROTECTED]>: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > I believe modifying your GameInfo.txt in your modroot folder > should > > do > > > > > this > > > > > :-) > > > > > > > > > > /ProZak > > > > > > > > > > > > > > > On 11/12/2007, Janek <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > Hi, > > > > > > > > > > > > I don't knw how to have my mod name listed in a Chat window when > I > > > > join > > > > > a > > > > > > server running my mod. It is saying that I am joining "Half-Life > > 2: > > > > > > Deathmatch". > > > > > > My mod is using HL2MP SDK but is using appid 215. > > > > > > > > > > > > Do you know what I must modify to return my mod name in Chat > > window > > > ? > > > > > > > > > > > > Thank you in advance for your help. > > > > > > > > > > > > -- > > > > > > ------------------- > > > > > > [EMAIL PROTECTED] > > > > > > -- > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > -- > > > > ------------------- > > > > [EMAIL PROTECTED] > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > ------------------- > > [EMAIL PROTECTED] > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- [EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

