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It was what I thought at the beginning. It is the reason why I decided to
add my mod folder BEFORE calling "mountsteamcontent" AND AFTER calling it.
I have also print "searchpathgame" (filesystem->GetSearchPath( "GAME", true,
searchPathsGame, sizeof( searchPathsGame ) );) BEFORE and AFTER to see if it
is modified by the call to "mountsteam content" and it remains the same.

Also, to check my mod path is not changed, I performed a print of the MOD
path (filesystem->GetSearchPath( "MOD", true, searchPathsMod, sizeof(
searchPathsMod ) );) BEFORE and AFTER and again it remains the same pointing
to my mod folder.

Also to check it is refering to my folder by default I performed a pring of
"gameinfo.txt" before and after and it was printing my mod's
gameinfo.txtbefore and after the call to MountSteamContent.

And finally to test searchpath is working fine, I did a print of
steam.inf(that I don't have in my mod folder) before and after. It
results in a "
steam.inf does not exist" before and a found "steam.inf" which is the one in
hl2mp (I printed content and saw appID=320).

What I think is that it is not related to searchpaths but probably to the
fact that when mounting extra steam content, it is parsing gameinfo.txt of
this extra content overwriting settings I have in my mod's gameinfo.txt.

Maybe somebody from valve can help me or anybody who faced this trouble.



2007/12/14, Tony omega Sergi <[EMAIL PROTECTED]>:
>
> --
> [ Picked text/plain from multipart/alternative ]
> because you're mounting extra content after everything is initialized and
> i
> *think* it's adding the hl2mp path infront of everything else, so it gets
> parsed before your mod folder.
>
>
> On Dec 14, 2007 9:10 AM, Janek <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi,
> >
> > I have additional informations. Now I'm sure the problem is not related
> to
> > my gameinfo.txt. It is related to a call to "
> > filesystem->MountSteamContent(320);" that I do at the end of
> > "CServerGameDLL::DLLInit"
> > (GameInterface.cpp).
> > If I don't do this call it is working just fine but if I do this call it
>
> > is
> > not.--> It is like if "hl2mp" is becoming my default path ????
> >
> > I tried to add my mod path before calling "MountSteamContent(320)" and
> > also
> > after calling it to ensure my mod path (also specified in gameinfo.txt)
> is
> > on top the list but no change.
> >
> > It is like "game" specified in my gameinfo.txt is erased and replaced by
> a
> > new one when MountSteamContent(320) is called.
> > I tried to find if I can find where gameinfo.txt is parsed but I don't
> > think
> > it is in SDK.
> >
> > Can anyone explain me why it occurs ?
> >
> > Thank you in advance.
> >
> >
> >
> > 2007/12/11, Tobias Kammersgaard < [EMAIL PROTECTED]>:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Weird, it works just fine here. Try posting your GameInfo file.
> > >
> > > /ProZak
> > >
> > >
> > > On 11/12/2007, Janek <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > It was the first thing I tried but it failt.
> > > > I modified  game, title and title2 to reflext my mod name but it
> still
> > > > returns "Half-Life 2: Deathmatch".
> > > >
> > > > ;-(
> > > >
> > > > 2007/12/11, Tobias Kammersgaard <[EMAIL PROTECTED]>:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > I believe modifying your GameInfo.txt in your modroot folder
> should
> > do
> > > > > this
> > > > > :-)
> > > > >
> > > > > /ProZak
> > > > >
> > > > >
> > > > > On 11/12/2007, Janek <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > Hi,
> > > > > >
> > > > > > I don't knw how to have my mod name listed in a Chat window when
> I
> > > > join
> > > > > a
> > > > > > server running my mod. It is saying that I am joining "Half-Life
> > 2:
> > > > > > Deathmatch".
> > > > > > My mod is using HL2MP SDK but is using appid 215.
> > > > > >
> > > > > > Do you know what I must modify to return my mod name in Chat
> > window
> > > ?
> > > > > >
> > > > > > Thank you in advance for your help.
> > > > > >
> > > > > > --
> > > > > > -------------------
> > > > > > [EMAIL PROTECTED]
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
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> > > archives,
> > > > > > please visit:
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> > > > > >
> > > > > >
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
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> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > -------------------
> > > > [EMAIL PROTECTED]
> > > > --
> > > >
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > > >
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> > --
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> > [EMAIL PROTECTED]
> > --
> >
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> > please visit:
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> >
> >
>
>
> --
> -omega
> --
>
> _______________________________________________
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>
>


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