There is a function overload there somewhere, use this
filesystem->AddSearchPath( ......, FILESYSTEM_ADD_TO_TAIL );
Or something, just search.
Janek wrote:
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Hi,
I have additional informations. Now I'm sure the problem is not related to
my gameinfo.txt. It is related to a call to "
filesystem->MountSteamContent(320);" that I do at the end of
"CServerGameDLL::DLLInit"
(GameInterface.cpp).
If I don't do this call it is working just fine but if I do this call it is
not.--> It is like if "hl2mp" is becoming my default path ????
I tried to add my mod path before calling "MountSteamContent(320)" and also
after calling it to ensure my mod path (also specified in gameinfo.txt) is
on top the list but no change.
It is like "game" specified in my gameinfo.txt is erased and replaced by a
new one when MountSteamContent(320) is called.
I tried to find if I can find where gameinfo.txt is parsed but I don't think
it is in SDK.
Can anyone explain me why it occurs ?
Thank you in advance.
2007/12/11, Tobias Kammersgaard <[EMAIL PROTECTED]>:
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Weird, it works just fine here. Try posting your GameInfo file.
/ProZak
On 11/12/2007, Janek <[EMAIL PROTECTED]> wrote:
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It was the first thing I tried but it failt.
I modified game, title and title2 to reflext my mod name but it still
returns "Half-Life 2: Deathmatch".
;-(
2007/12/11, Tobias Kammersgaard <[EMAIL PROTECTED]>:
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I believe modifying your GameInfo.txt in your modroot folder should do
this
:-)
/ProZak
On 11/12/2007, Janek <[EMAIL PROTECTED]> wrote:
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Hi,
I don't knw how to have my mod name listed in a Chat window when I
join
a
server running my mod. It is saying that I am joining "Half-Life 2:
Deathmatch".
My mod is using HL2MP SDK but is using appid 215.
Do you know what I must modify to return my mod name in Chat window
?
Thank you in advance for your help.
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