That call won't be reliable with orange box era games, when the SDK code
comes out you should use the SteamApps()->GetAppData( <app id>,
"language", ...) call to get the language the user wants to run the game
in. App id would be the value you put in your mods gameinfo.txt.

- Alfred

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Mark Chandler
> Sent: Wednesday, December 26, 2007 9:47 AM
> To: [email protected]
> Subject: RE: [hlcoders] Get users steam lang setting
>
> Found this function:
>
> vgui::system()-
> >GetRegistryString("HKEY_LOCAL_MACHINE\\Software\\Valve\\Stea
> m\\Language", language, 128)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
> Meyer
> Sent: Thursday, December 27, 2007 2:37 AM
> To: [email protected]
> Subject: Re: [hlcoders] Get users steam lang setting
>
> Not sure, but I always laugh when I see code like
>
> if ( g_Language.GetInt() == LANGUAGE_GERMAN )
>       {
>               m_iGibModelIndex = PrecacheModel
> ("models/germanygibs.mdl");
>       }
>       else
>       {
>               m_iGibModelIndex = PrecacheModel
("models/gibs/hgibs.mdl");
>       }
>
> that what you're looking for?
>
> > I was looking in the engine header files but couldn't see a function
> which
> > would return this value. Does any one know how to get it?
> >
> > Mark
> >
> > Perfect Dark Source
> >
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> >
> >
> >
>
>
>
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