215 would be fine, and this function will be in the new SDK not the old one.
- Alfred > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Ondrej Hošek > Sent: Wednesday, December 26, 2007 10:02 AM > To: [email protected] > Subject: Re: [hlcoders] Get users steam lang setting > > Merry Boxing/St. Stephen's Day, Alfred! I didn't know until now that > the > 26th isn't a holiday in the US. I do hope you have had a relaxing > vacation. :) (And, of course, same wishes to the list.) > > Two questions: > 1. Is <app id> the ID of the engine product behind the mod (such as the > current "Source SDK Base"'s 215) or will Valve start distributing IDs > to > mod makers? > 2. Will this function be back-ported to the Ep1 engine? > > Thanks, > ~~ Ondra > > On 26.12.07 18:54 Uhr, Alfred Reynolds wrote: > > That call won't be reliable with orange box era games, when the SDK > code > > comes out you should use the SteamApps()->GetAppData( <app id>, > > "language", ...) call to get the language the user wants to run the > game > > in. App id would be the value you put in your mods gameinfo.txt. > > > > - Alfred > > > > > >> -----Original Message----- > >> From: [EMAIL PROTECTED] [mailto:hlcoders- > >> [EMAIL PROTECTED] On Behalf Of Mark Chandler > >> Sent: Wednesday, December 26, 2007 9:47 AM > >> To: [email protected] > >> Subject: RE: [hlcoders] Get users steam lang setting > >> > >> Found this function: > >> > >> vgui::system()- > >> > >>> GetRegistryString("HKEY_LOCAL_MACHINE\\Software\\Valve\\Stea > >>> > >> m\\Language", language, 128) > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten > De > >> Meyer > >> Sent: Thursday, December 27, 2007 2:37 AM > >> To: [email protected] > >> Subject: Re: [hlcoders] Get users steam lang setting > >> > >> Not sure, but I always laugh when I see code like > >> > >> if ( g_Language.GetInt() == LANGUAGE_GERMAN ) > >> { > >> m_iGibModelIndex = PrecacheModel > >> ("models/germanygibs.mdl"); > >> } > >> else > >> { > >> m_iGibModelIndex = PrecacheModel > >> > > ("models/gibs/hgibs.mdl"); > > > >> } > >> > >> that what you're looking for? > >> > >> > >>> I was looking in the engine header files but couldn't see a > function > >>> > >> which > >> > >>> would return this value. Does any one know how to get it? > >>> > >>> Mark > >>> > >>> Perfect Dark Source > >>> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

