Merry Boxing/St. Stephen's Day, Alfred! I didn't know until now that the
26th isn't a holiday in the US. I do hope you have had a relaxing
vacation. :) (And, of course, same wishes to the list.)
Two questions:
1. Is <app id> the ID of the engine product behind the mod (such as the
current "Source SDK Base"'s 215) or will Valve start distributing IDs to
mod makers?
2. Will this function be back-ported to the Ep1 engine?
Thanks,
~~ Ondra
On 26.12.07 18:54 Uhr, Alfred Reynolds wrote:
That call won't be reliable with orange box era games, when the SDK code
comes out you should use the SteamApps()->GetAppData( <app id>,
"language", ...) call to get the language the user wants to run the game
in. App id would be the value you put in your mods gameinfo.txt.
- Alfred
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Mark Chandler
Sent: Wednesday, December 26, 2007 9:47 AM
To: [email protected]
Subject: RE: [hlcoders] Get users steam lang setting
Found this function:
vgui::system()-
GetRegistryString("HKEY_LOCAL_MACHINE\\Software\\Valve\\Stea
m\\Language", language, 128)
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
Meyer
Sent: Thursday, December 27, 2007 2:37 AM
To: [email protected]
Subject: Re: [hlcoders] Get users steam lang setting
Not sure, but I always laugh when I see code like
if ( g_Language.GetInt() == LANGUAGE_GERMAN )
{
m_iGibModelIndex = PrecacheModel
("models/germanygibs.mdl");
}
else
{
m_iGibModelIndex = PrecacheModel
("models/gibs/hgibs.mdl");
}
that what you're looking for?
I was looking in the engine header files but couldn't see a function
which
would return this value. Does any one know how to get it?
Mark
Perfect Dark Source
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders