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[ Picked text/plain from multipart/alternative ]
This is how I do it:

    // Update the current command with our view angles.
    VectorAngles( vecDir, m_pCurrentCommand->viewangles );

#ifdef CLIENT_DLL
    SetLocalViewAngles( m_pCurrentCommand->viewangles );
    engine->SetViewAngles( m_pCurrentCommand->viewangles );
#endif

I'd do it somewhere in PreThink()

Why can you not change the player class?

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Jorge "Vino" Rodriguez
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