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This is how I do it:
// Update the current command with our view angles.
VectorAngles( vecDir, m_pCurrentCommand->viewangles );
#ifdef CLIENT_DLL
SetLocalViewAngles( m_pCurrentCommand->viewangles );
engine->SetViewAngles( m_pCurrentCommand->viewangles );
#endif
I'd do it somewhere in PreThink()
Why can you not change the player class?
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Jorge "Vino" Rodriguez
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