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Thanks for the response, I dont want to change the player class unless I
absolutely have to.  It seems like the functionality is there already to
modify view angle, but for some reason its just not working, maybe its not
possible to do that though with out modifying it though?

 Ive figured out how to disable and enable the mouse by calling the console
command cl_mouseenable through the engine interface.  probably not the best
way to do it, but it works.

So in your solution you are saying to pull the new values and update the
players viewangles in the prethink() function in the hl2_player class?  also
how do you know when you have to put in those define sections for client and
server, im not completely familiar with how this works.

thanks

On Jan 14, 2008 1:56 PM, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:

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> [ Picked text/plain from multipart/alternative ]
> This is how I do it:
>
>    // Update the current command with our view angles.
>    VectorAngles( vecDir, m_pCurrentCommand->viewangles );
>
> #ifdef CLIENT_DLL
>    SetLocalViewAngles( m_pCurrentCommand->viewangles );
>    engine->SetViewAngles( m_pCurrentCommand->viewangles );
> #endif
>
> I'd do it somewhere in PreThink()
>
> Why can you not change the player class?
>
> --
> Jorge "Vino" Rodriguez
> --
>
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