-- [ Picked text/plain from multipart/alternative ] wow great, snapeyeangles really makes my life a lot easier. apparently intellisense in visual studio is not working correctly, because that function doesnt show up anywhere when i list out whats available in hl2mpplayer.
On Jan 15, 2008 12:07 PM, Jamie Femia <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Simply putting this in the player class spawn function works without > having > to modify any client code. > > QAngle a = EyeAngles(); > a[YAW] += 90; // degrees to rotate > SnapEyeAngles(a); > > On Jan 15, 2008 3:21 PM, David Adams <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > This is exactly what i was looking for, thanks! > > > > On Jan 14, 2008 3:47 PM, Minh <[EMAIL PROTECTED]> wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > The reason SetAbsAngles isn't "working" is because the viewangles is > > > constantly being stamped over by the following functions > > > > > > void CPrediction::SetupMove( C_BasePlayer *player, CUserCmd *ucmd, > > > IMoveHelper *pHelper, CMoveData *move ) > > > > > > in the client, > > > > > > and > > > > > > void CPlayerMove::SetupMove( CBasePlayer *player, CUserCmd *ucmd, > > > IMoveHelper *pHelper, CMoveData *move ) > > > > > > in the server, > > > > > > > > > If you want to change the viewangles, you need to change the code in > > both > > > of > > > these functions so that the player's mouse doesn't override the > > > viewangles. > > > This also solves your problem regarding disabling/enabling mouse. It's > > all > > > done in SetUpMove. > > > Take a close look at this function and you'll observer how viewangles > > are > > > set. Basically, if you remove the code that modifies the viewangles in > > > SetUpMove, then you can freely set the viewangles to whatever value > you > > > like. > > > > > > The reason there's two functions for server and client is because it's > > > predicted, so you'll notice that the code in both functions are very > > > similar. > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

