For goodness' sake, guys... it'll be out when it's ready. Give poor Mike
and his team a chance.
// Adam Maras (memzero)
Nick wrote:
It has been 4 months since September and still no code updates ?
On Jan 14, 2008 3:52 PM, Joel R. <[EMAIL PROTECTED]> wrote:
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The psycological effect has already been enacted. I am doomed.
On Jan 14, 2008 1:01 AM, Adam amckern McKern <[EMAIL PROTECTED]> wrote:
Knowing valve it would be something along the lines
of;
- Fixed everything
- Added a hole heap of stuff
Then a week latter;
- Updated steam so mods would be broken if they
migrated to the new code base.
- Ported CSS to the new engine so hammer wont work
either
:P
Adam
--- Matt Stafford <[EMAIL PROTECTED]> wrote:
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Still doesn't answer the questions about tool
updates and bug fixes :)
On 1/14/08, Ryan Sheffer <[EMAIL PROTECTED]>
wrote:
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If you remember the huge code update with episode
1, expect that but more.
D:
On Jan 13, 2008 2:48 PM, Matt Stafford
<[EMAIL PROTECTED]> wrote:
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Thanks Mike. Can we get any indication on whats
included with this
update?
Which tools (particle editor, material editor
etc) and any major bug
fixes
or code changes? Shader updates etc? Or are we
just gonna wait it out
and
get a surprise :)
On 1/11/08, andy no <[EMAIL PROTECTED]>
wrote:
Hope fully it will come fast.
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Matt Stafford (Wraiyth)
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