This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm still somewhat confused on the whole 'Prediction' thing.
This is what I'm trying to get at, I thought the point of it was to have the client "predict" what is happening on the server-side. Causing the player to move around like they have no latency. Which I assume, is how weapons work. Since there both server and client side. My question is, since I assume the gravity gun is handled both server/client side. Why when using it, does it have a very "laggy" feeling. Or when using the "pick-up" with the use key it feels the same. The carried prop seems to lag a lot. Is it at possible to have this basically 'seamless' where the prop feels like it does when playing in singleplayer? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

