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I'm still somewhat confused on the whole 'Prediction' thing.

This is what I'm trying to get at, I thought the point of it was to have the
client "predict" what is happening on the server-side.

Causing the player to move around like they have no latency. Which I assume,
is how weapons work. Since there both server and client side.

My question is, since I assume the gravity gun is handled both server/client
side. Why when using it, does it have a very "laggy" feeling. Or when using
the "pick-up" with the use key it feels the same. The carried prop seems to
lag a lot. Is it at possible to have this basically 'seamless' where the
prop feels like it does when playing in singleplayer?

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