Keep in mind that the Ep1 engine (215) is going to stick around
indefinitely so no one should feel compelled to port his mod if there
isn't something that they need out of the Orange Box engine.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
Meyer
Sent: Thursday, January 24, 2008 8:26 AM
To: [email protected]
Subject: Re: [hlcoders] New update.

Rejoice? Am I the only one that is scared somethingless of the port I'm
going to have to do? I'm not even sure if there's anything in the new
SDK
I want, except maybe the bugfix for the vehicle poseparams ( *god* I
hope
that one is fixed ).

> --
> [ Picked text/plain from multipart/alternative ]
> Yeah, visual comparison took all of 5 seconds. The directory structure
is
> completely different, and the VS2003 solution files are gone.
>
> Rejoice, people, for the promised day has finally come! :D
>
> On Jan 24, 2008 10:38 AM, Sander van Noort
<[EMAIL PROTECTED]>
> wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> The steamappid in the gameinfo.txt is different too. It is 218 now.
So
>> it
>> is likely the updated one.
>>
>> > From: [EMAIL PROTECTED]> To: [email protected]>
>> Subject:
>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> >
-->
>> [
>> Picked text/plain from multipart/alternative ]> I'm pretty sure it
is,
>> unless the Ep1 SDK had some Episode 3 and the strider> buster code in
>> it.
>> I'll make a visual comparison with the older code just to> be sure
>> though.>
>> > On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:>
>
>> >
>> The orange box code?> >> > Don't think so.> >> > -----Original
>> Message----->
>> > From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday,
>> January 24, 2008 9:22 AM> > To: [email protected]> >
>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the
>> srcsdk
>> gcf.> >> > I'm building it now. So far it compiles.> >> >> > Message:
2>
>> >
>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
>> [EMAIL PROTECTED]>> > To: [email protected]> > Subject:
>> Re:
>> [hlcoders] New update.> > Reply-To: [email protected]>
>>
>> >
>> For the Episode 1-engined games, the shaded and lightmap views work>
>
>> again
>> (not the lighting preview, though). I can't get Hammer to work at> >
all
>> for
>> the OB games.> >> >> >
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