I hope dual core is supported. On Jan 24, 2008 11:15 AM, Mike Durand <[EMAIL PROTECTED]> wrote: > Keep in mind that the Ep1 engine (215) is going to stick around > indefinitely so no one should feel compelled to port his mod if there > isn't something that they need out of the Orange Box engine. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De > Meyer > Sent: Thursday, January 24, 2008 8:26 AM > To: [email protected] > Subject: Re: [hlcoders] New update. > > Rejoice? Am I the only one that is scared somethingless of the port I'm > going to have to do? I'm not even sure if there's anything in the new > SDK > I want, except maybe the bugfix for the vehicle poseparams ( *god* I > hope > that one is fixed ). > > > -- > > [ Picked text/plain from multipart/alternative ] > > Yeah, visual comparison took all of 5 seconds. The directory structure > is > > completely different, and the VS2003 solution files are gone. > > > > Rejoice, people, for the promised day has finally come! :D > > > > On Jan 24, 2008 10:38 AM, Sander van Noort > <[EMAIL PROTECTED]> > > wrote: > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> The steamappid in the gameinfo.txt is different too. It is 218 now. > So > >> it > >> is likely the updated one. > >> > >> > From: [EMAIL PROTECTED]> To: [email protected]> > >> Subject: > >> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > > --> > >> [ > >> Picked text/plain from multipart/alternative ]> I'm pretty sure it > is, > >> unless the Ep1 SDK had some Episode 3 and the strider> buster code in > >> it. > >> I'll make a visual comparison with the older code just to> be sure > >> though.> > >> > On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:> > > > >> > > >> The orange box code?> >> > Don't think so.> >> > -----Original > >> Message-----> > >> > From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday, > >> January 24, 2008 9:22 AM> > To: [email protected]> > > >> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the > >> srcsdk > >> gcf.> >> > I'm building it now. So far it compiles.> >> >> > Message: > 2> > >> > > >> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < > >> [EMAIL PROTECTED]>> > To: [email protected]> > Subject: > >> Re: > >> [hlcoders] New update.> > Reply-To: [email protected]> > >> > >> > > >> For the Episode 1-engined games, the shaded and lightmap views work> > > > >> again > >> (not the lighting preview, though). I can't get Hammer to work at> > > all > >> for > >> the OB games.> >> >> > > _______________________________________________> > >> > To > >> unsubscribe, edit your list preferences, or view the list archives,> > > > >> please visit:> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> >> >> >> > _______________________________________________> > To > >> unsubscribe, edit your list preferences, or view the list archives,> > > > >> please visit:> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> >> >> --> > _______________________________________________> To > >> unsubscribe, > >> edit your list preferences, or view the list archives, please visit:> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >> _________________________________________________________________ > >> Probeer Live Search: de zoekmachine van de makers van MSN! > >> http://www.live.com/?searchOnly=true > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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