I hope dual core is supported.

On Jan 24, 2008 11:15 AM, Mike Durand <[EMAIL PROTECTED]> wrote:
> Keep in mind that the Ep1 engine (215) is going to stick around
> indefinitely so no one should feel compelled to port his mod if there
> isn't something that they need out of the Orange Box engine.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
> Meyer
> Sent: Thursday, January 24, 2008 8:26 AM
> To: [email protected]
> Subject: Re: [hlcoders] New update.
>
> Rejoice? Am I the only one that is scared somethingless of the port I'm
> going to have to do? I'm not even sure if there's anything in the new
> SDK
> I want, except maybe the bugfix for the vehicle poseparams ( *god* I
> hope
> that one is fixed ).
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yeah, visual comparison took all of 5 seconds. The directory structure
> is
> > completely different, and the VS2003 solution files are gone.
> >
> > Rejoice, people, for the promised day has finally come! :D
> >
> > On Jan 24, 2008 10:38 AM, Sander van Noort
> <[EMAIL PROTECTED]>
> > wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> The steamappid in the gameinfo.txt is different too. It is 218 now.
> So
> >> it
> >> is likely the updated one.
> >>
> >> > From: [EMAIL PROTECTED]> To: [email protected]>
> >> Subject:
> >> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> >
> -->
> >> [
> >> Picked text/plain from multipart/alternative ]> I'm pretty sure it
> is,
> >> unless the Ep1 SDK had some Episode 3 and the strider> buster code in
> >> it.
> >> I'll make a visual comparison with the older code just to> be sure
> >> though.>
> >> > On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> wrote:>
> >
> >> >
> >> The orange box code?> >> > Don't think so.> >> > -----Original
> >> Message----->
> >> > From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday,
> >> January 24, 2008 9:22 AM> > To: [email protected]> >
> >> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the
> >> srcsdk
> >> gcf.> >> > I'm building it now. So far it compiles.> >> >> > Message:
> 2>
> >> >
> >> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
> >> [EMAIL PROTECTED]>> > To: [email protected]> > Subject:
> >> Re:
> >> [hlcoders] New update.> > Reply-To: [email protected]>
> >>
> >> >
> >> For the Episode 1-engined games, the shaded and lightmap views work>
> >
> >> again
> >> (not the lighting preview, though). I can't get Hammer to work at> >
> all
> >> for
> >> the OB games.> >> >> >
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>
>
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