-- [ Picked text/plain from multipart/alternative ] Light preview and ray trace are apparently broken for me.
Light preview mode just turns everything a shade of white while ray trace just locks up hammer. This is with a 512 x 512 hollow box with one light spot. On Jan 24, 2008 7:38 PM, Adam Maras (memzero) <[EMAIL PROTECTED]> wrote: > Same. > > // Adam > > Mark Chandler wrote: > > Still cant play mod. Comes up with unable to play game at this time > error. > > Brand you mod made from scratch ob code, compiled with 2005 pro. > > > > Mark > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand > > Sent: Friday, January 25, 2008 4:16 AM > > To: [email protected] > > Subject: RE: [hlcoders] New update. > > > > The "official" update is rolling out now so please add -beta srcsdk0122 > > if you haven't already. > > > > I've got the release notes updated here: > > http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > > > > -Mike > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton > > Sent: Thursday, January 24, 2008 11:00 AM > > To: [email protected] > > Subject: Re: [hlcoders] New update. > > > > Is this because it hasn't been released yet? :P Running it on the Team > > Fortress 2 AppID however works. > > > > Mike Durand wrote: > > > >> It's actually out right now, but doesn't show up in the Tools menu > >> > > like > > > >> the other one does. If you specify 218 as your mod's SteamAppId then > >> > > you > > > >> will be loading the *new* Source SDK Base and if you specify 215 then > >> you get the familiar one. > >> > >> 218 loads the same content that 215 does. The only difference is that > >> > > it > > > >> loads the Orange Box engine cache instead of the Ep1 engine cache. > >> Because they are essentially the same we decided it would be confusing > >> to expose the new Source SDK Base on the tools menu along with the old > >> one. > >> > >> -Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras > >> (memzero) > >> Sent: Thursday, January 24, 2008 10:19 AM > >> To: [email protected] > >> Subject: Re: [hlcoders] New update. > >> > >> Mike, when can we expect to see the new Source SDK *Base* out? > >> > >> // Adam Maras (memzero) > >> > >> Mike Durand wrote: > >> > >> > >>> Yes, it is fixed and will be part of the release. Be warned that the > >>> more detailed preview mode (3D Ray-traced Lighting Preview) can take > >>> > > a > > > >>> long time on complex maps. But if you're patient you'll see the scene > >>> rendered in a new child window. > >>> > >>> -Mike > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan > >>> > >>> > >> ------- > >> > >> > >>> Sent: Thursday, January 24, 2008 10:03 AM > >>> To: [email protected] > >>> Subject: Re: [hlcoders] New update. > >>> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Hi, mike - is light preview all fixed in this version? > >>> > >>> I might actually weep if it isn't. > >>> > >>> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote: > >>> > >>> > >>> > >>> > >>>> Hey mike, why wasn't it a beta in the steam settings like the > >>>> > >>>> > >>>> > >>> community? > >>> > >>> > >>> > >>>> Thought command line betas where a thing of the past. > >>>> > >>>> -----Original Message----- > >>>> From: [EMAIL PROTECTED] > >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike > >>>> > >>>> > >>>> > >>> Durand > >>> > >>> > >>> > >>>> Sent: Friday, January 25, 2008 2:26 AM > >>>> To: [email protected] > >>>> Subject: RE: [hlcoders] New update. > >>>> > >>>> My first thought is that we need to change the naming convention for > >>>> > >>>> > >>>> > >>> our > >>> > >>> > >>> > >>>> public betas.:) > >>>> > >>>> And just to make it clear: this new version of the SDK has both the > >>>> > >>>> > >>>> > >>> old > >>> > >>> > >>> > >>>> Ep1 mod source code and the Orange Box mod source code. If you set > >>>> > >>>> > >> the > >> > >> > >>>> active engine to "HL2:Ep1" then the create mod wizard will copy the > >>>> > >>>> > >>>> > >>> old > >>> > >>> > >>> > >>>> source code to your mod directory. If "Orange Box" is your active > >>>> > >>>> > >>>> > >>> engine > >>> > >>> > >>> > >>>> when you create a mod then you'll get the new stuff. This way we > >>>> > >>>> > >>>> > >>> aren't > >>> > >>> > >>> > >>>> forcing people to port their mods to the newer engine. > >>>> > >>>> -Mike > >>>> > >>>> -----Original Message----- > >>>> From: [EMAIL PROTECTED] > >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom > >>>> > >>>> > >>>> > >>> Leighton > >>> > >>> > >>> > >>>> Sent: Thursday, January 24, 2008 8:33 AM > >>>> To: [email protected] > >>>> Subject: Re: [hlcoders] New update. > >>>> > >>>> The new style ConCommands are in, so i assume its NEWER code than > >>>> > > the > > > >>>> normal sdk :P > >>>> > >>>> I wonder what Mike thinks of us all now, ban us all from hlcoders > >>>> > > for > > > >>>> hackage, or just shrug it off and hire us all? :P > >>>> > >>>> Keeper wrote: > >>>> > >>>> > >>>> > >>>>> Strange, because I looked at some of the headers released for the > >>>>> > >>>>> > >>>>> > >>>> plugins, > >>>> > >>>> > >>>> > >>>>> and they don't match with what's in the gcf. > >>>>> > >>>>> Imma wait. :) > >>>>> > >>>>> -----Original Message----- > >>>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED] > >>>>> Sent: Thursday, January 24, 2008 10:41 AM > >>>>> To: [email protected] > >>>>> Subject: Re: [hlcoders] New update. > >>>>> > >>>>> -- > >>>>> [ Picked text/plain from multipart/alternative ] > >>>>> Yeah, visual comparison took all of 5 seconds. The directory > >>>>> > >>>>> > >>>>> > >>> structure > >>> > >>> > >>> > >>>> is > >>>> > >>>> > >>>> > >>>>> completely different, and the VS2003 solution files are gone. > >>>>> > >>>>> Rejoice, people, for the promised day has finally come! :D > >>>>> > >>>>> On Jan 24, 2008 10:38 AM, Sander van Noort > >>>>> > >>>>> > >>>>> > >>>> <[EMAIL PROTECTED]> > >>>> > >>>> > >>>> > >>>>> wrote: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> -- > >>>>>> [ Picked text/plain from multipart/alternative ] > >>>>>> The steamappid in the gameinfo.txt is different too. It is 218 > >>>>>> > > now. > > > >>>>>> > >>>> So it > >>>> > >>>> > >>>> > >>>>>> is likely the updated one. > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>>> From: [EMAIL PROTECTED]> To: [email protected]> > >>>>>>> > >>>>>>> > >>>>>>> > >>>> Subject: > >>>> > >>>> > >>>> > >>>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500> > >>>>>> > >>>>>> > >>>>>> > >>>> --> [ > >>>> > >>>> > >>>> > >>>>>> Picked text/plain from multipart/alternative ]> I'm pretty sure it > >>>>>> > >>>>>> > >>>>>> > >>>> is, > >>>> > >>>> > >>>> > >>>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster code > >>>>>> > >>>>>> > >>>>>> > >>> in > >>> > >>> > >>> > >>>> it. > >>>> > >>>> > >>>> > >>>>>> I'll make a visual comparison with the older code just to> be sure > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> though.> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]> > >>>>>>> > >>>>>>> > >>>>>>> > >>> wrote:> > >>> > >>> > >>> > >>>>>> The orange box code?> >> > Don't think so.> >> > -----Original > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> Message-----> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday, > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> January 24, 2008 9:22 AM> > To: [email protected]> > > >>>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the > >>>>>> > >>>>>> > >>>>>> > >>>> srcsdk > >>>> > >>>> > >>>> > >>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> > > >>>>>> > >>>>>> > >>>>>> > >>> Message: > >>> > >>> > >>> > >>>> 2> > > >>>> > >>>> > >>>> > >>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts < > >>>>>> [EMAIL PROTECTED]>> > To: [email protected]> > > >>>>>> > >>>>>> > >>>>>> > >>> Subject: > >>> > >>> > >>> > >>>> Re: > >>>> > >>>> > >>>> > >>>>>> [hlcoders] New update.> > Reply-To: > >>>>>> > >>>>>> > >>>>>> > >>> [email protected]> > >>> > >>> > >>> > >>>>>> For the Episode 1-engined games, the shaded and lightmap views > >>>>>> > >>>>>> > >>>>>> > >>> work> > >>> > >>> > >>> > >>>>> again > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> (not the lighting preview, though). I can't get Hammer to work at> > >>>>>> > >>>>>> > >>>>>> > >>>> all > >>>> > >>>> > >>>> > >>>>> for > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> the OB games.> >> >> > > >>>>>> > >>>>>> > >>>>>> > >>>> _______________________________________________> > > >>>> > >>>> > >>>> > >>>>> To > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> unsubscribe, edit your list preferences, or view the list > >>>>>> > >>>>>> > >>>>>> > >>> archives,> > >>> > >>> > >>> > >>>>>> please visit:> > > >>>>>> > >>>>>> > >>>>>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>> > >>>> > >>>> > >>>>>>>>>>>>> _______________________________________________> > To > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>>>>>>>>> > >>>>>> unsubscribe, edit your list preferences, or view the list > >>>>>> > >>>>>> > >>>>>> > >>> archives,> > >>> > >>> > >>> > >>>>>> please visit:> > > >>>>>> > >>>>>> > >>>>>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>> > >>>> > >>>> > >>>>>>>>>> --> > _______________________________________________> To > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > >>>>> unsubscribe, > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> edit your list preferences, or view the list archives, please > >>>>>> > >>>>>> > >>>>>> > >>> visit:> > >>> > >>> > >>> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders> > >>>>>> _________________________________________________________________ > >>>>>> Probeer Live Search: de zoekmachine van de makers van MSN! > >>>>>> http://www.live.com/?searchOnly=true > >>>>>> -- > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >>>>>> > >>>>>> > >>>> archives, > >>>> > >>>> > >>>> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> -- > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >>>>> > >>>>> > >>> archives, > >>> > >>> > >>> > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> > >>>>> > >>>>> > >>> archives, > >>> > >>> > >>> > >>>> please visit: > >>>> > >>>> > >>>> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> > >>>> > >> archives, > >> > >> > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> > >>>> > >> archives, > >> > >> > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> > >>>> > >>>> > >>> archives, > >>> > >>> > >>> > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>>> > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> > > archives, > > > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> > > archives, > > > >> please visit: > >> > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> > > please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

