--
[ Picked text/plain from multipart/alternative ]
Light preview and ray trace are apparently broken for me.

Light preview mode just turns everything a shade of white while ray trace
just locks up hammer.

This is with a 512 x 512 hollow box with one light spot.

On Jan 24, 2008 7:38 PM, Adam Maras (memzero) <[EMAIL PROTECTED]>
wrote:

> Same.
>
> //   Adam
>
> Mark Chandler wrote:
> > Still cant play mod. Comes up with unable to play game at this time
> error.
> > Brand you mod made from scratch ob code, compiled with 2005 pro.
> >
> > Mark
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> > Sent: Friday, January 25, 2008 4:16 AM
> > To: [email protected]
> > Subject: RE: [hlcoders] New update.
> >
> > The "official" update is rolling out now so please add -beta srcsdk0122
> > if you haven't already.
> >
> > I've got the release notes updated here:
> > http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
> > Sent: Thursday, January 24, 2008 11:00 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] New update.
> >
> > Is this because it hasn't been released yet? :P Running it on the Team
> > Fortress 2 AppID however works.
> >
> > Mike Durand wrote:
> >
> >> It's actually out right now, but doesn't show up in the Tools menu
> >>
> > like
> >
> >> the other one does. If you specify 218 as your mod's SteamAppId then
> >>
> > you
> >
> >> will be loading the *new* Source SDK Base and if you specify 215 then
> >> you get the familiar one.
> >>
> >> 218 loads the same content that 215 does. The only difference is that
> >>
> > it
> >
> >> loads the Orange Box engine cache instead of the Ep1 engine cache.
> >> Because they are essentially the same we decided it would be confusing
> >> to expose the new Source SDK Base on the tools menu along with the old
> >> one.
> >>
> >> -Mike
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maras
> >> (memzero)
> >> Sent: Thursday, January 24, 2008 10:19 AM
> >> To: [email protected]
> >> Subject: Re: [hlcoders] New update.
> >>
> >> Mike, when can we expect to see the new Source SDK *Base* out?
> >>
> >> //   Adam Maras (memzero)
> >>
> >> Mike Durand wrote:
> >>
> >>
> >>> Yes, it is fixed and will be part of the release. Be warned that the
> >>> more detailed preview mode (3D Ray-traced Lighting Preview) can take
> >>>
> > a
> >
> >>> long time on complex maps. But if you're patient you'll see the scene
> >>> rendered in a new child window.
> >>>
> >>> -Mike
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Ryan
> >>>
> >>>
> >> -------
> >>
> >>
> >>> Sent: Thursday, January 24, 2008 10:03 AM
> >>> To: [email protected]
> >>> Subject: Re: [hlcoders] New update.
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Hi, mike - is light preview all fixed in this version?
> >>>
> >>> I might actually weep if it isn't.
> >>>
> >>> On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>
> >>>
> >>>> Hey mike, why wasn't it a beta in the steam settings like the
> >>>>
> >>>>
> >>>>
> >>> community?
> >>>
> >>>
> >>>
> >>>> Thought command line betas where a thing of the past.
> >>>>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> >>>>
> >>>>
> >>>>
> >>> Durand
> >>>
> >>>
> >>>
> >>>> Sent: Friday, January 25, 2008 2:26 AM
> >>>> To: [email protected]
> >>>>  Subject: RE: [hlcoders] New update.
> >>>>
> >>>> My first thought is that we need to change the naming convention for
> >>>>
> >>>>
> >>>>
> >>> our
> >>>
> >>>
> >>>
> >>>> public betas.:)
> >>>>
> >>>> And just to make it clear: this new version of the SDK has both the
> >>>>
> >>>>
> >>>>
> >>> old
> >>>
> >>>
> >>>
> >>>> Ep1 mod source code and the Orange Box mod source code. If you set
> >>>>
> >>>>
> >> the
> >>
> >>
> >>>> active engine to "HL2:Ep1" then the create mod wizard will copy the
> >>>>
> >>>>
> >>>>
> >>> old
> >>>
> >>>
> >>>
> >>>> source code to your mod directory. If "Orange Box" is your active
> >>>>
> >>>>
> >>>>
> >>> engine
> >>>
> >>>
> >>>
> >>>> when you create a mod then you'll get the new stuff. This way we
> >>>>
> >>>>
> >>>>
> >>> aren't
> >>>
> >>>
> >>>
> >>>> forcing people to port their mods to the newer engine.
> >>>>
> >>>> -Mike
> >>>>
> >>>> -----Original Message-----
> >>>> From: [EMAIL PROTECTED]
> >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> >>>>
> >>>>
> >>>>
> >>> Leighton
> >>>
> >>>
> >>>
> >>>> Sent: Thursday, January 24, 2008 8:33 AM
> >>>> To: [email protected]
> >>>> Subject: Re: [hlcoders] New update.
> >>>>
> >>>> The new style ConCommands are in, so i assume its NEWER code than
> >>>>
> > the
> >
> >>>> normal sdk :P
> >>>>
> >>>> I wonder what Mike thinks of us all now, ban us all from hlcoders
> >>>>
> > for
> >
> >>>> hackage, or just shrug it off and hire us all? :P
> >>>>
> >>>> Keeper wrote:
> >>>>
> >>>>
> >>>>
> >>>>> Strange, because I looked at some of the headers released for the
> >>>>>
> >>>>>
> >>>>>
> >>>> plugins,
> >>>>
> >>>>
> >>>>
> >>>>> and they don't match with what's in the gcf.
> >>>>>
> >>>>> Imma wait.  :)
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: Ed Kehoe [mailto:[EMAIL PROTECTED]
> >>>>> Sent: Thursday, January 24, 2008 10:41 AM
> >>>>> To: [email protected]
> >>>>> Subject: Re: [hlcoders] New update.
> >>>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> Yeah, visual comparison took all of 5 seconds. The directory
> >>>>>
> >>>>>
> >>>>>
> >>> structure
> >>>
> >>>
> >>>
> >>>> is
> >>>>
> >>>>
> >>>>
> >>>>> completely different, and the VS2003 solution files are gone.
> >>>>>
> >>>>> Rejoice, people, for the promised day has finally come! :D
> >>>>>
> >>>>> On Jan 24, 2008 10:38 AM, Sander van Noort
> >>>>>
> >>>>>
> >>>>>
> >>>> <[EMAIL PROTECTED]>
> >>>>
> >>>>
> >>>>
> >>>>> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> --
> >>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>> The steamappid in the gameinfo.txt is different too. It is 218
> >>>>>>
> > now.
> >
> >>>>>>
> >>>> So it
> >>>>
> >>>>
> >>>>
> >>>>>> is likely the updated one.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> From: [EMAIL PROTECTED]> To: [email protected]>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>> Subject:
> >>>>
> >>>>
> >>>>
> >>>>>> Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37 -0500>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> --> [
> >>>>
> >>>>
> >>>>
> >>>>>> Picked text/plain from multipart/alternative ]> I'm pretty sure it
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> is,
> >>>>
> >>>>
> >>>>
> >>>>>> unless the Ep1 SDK had some Episode 3 and the strider> buster code
> >>>>>>
> >>>>>>
> >>>>>>
> >>> in
> >>>
> >>>
> >>>
> >>>> it.
> >>>>
> >>>>
> >>>>
> >>>>>> I'll make a visual comparison with the older code just to> be sure
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> though.>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>> On Jan 24, 2008 10:07 AM, Keeper <[EMAIL PROTECTED]>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>> wrote:>
> >>>
> >>>
> >>>
> >>>>>> The orange box code?> >> > Don't think so.> >> > -----Original
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> Message----->
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>> From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent: Thursday,
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> January 24, 2008 9:22 AM> > To: [email protected]> >
> >>>>>> Subject: Re: [hlcoders] New update.> >> >> >> > The code is in the
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> srcsdk
> >>>>
> >>>>
> >>>>
> >>>>>> gcf.> >> > I'm building it now. So far it compiles.> >> >> >
> >>>>>>
> >>>>>>
> >>>>>>
> >>> Message:
> >>>
> >>>
> >>>
> >>>> 2> >
> >>>>
> >>>>
> >>>>
> >>>>>> Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale Roberts <
> >>>>>> [EMAIL PROTECTED]>> > To: [email protected]> >
> >>>>>>
> >>>>>>
> >>>>>>
> >>> Subject:
> >>>
> >>>
> >>>
> >>>> Re:
> >>>>
> >>>>
> >>>>
> >>>>>> [hlcoders] New update.> > Reply-To:
> >>>>>>
> >>>>>>
> >>>>>>
> >>> [email protected]>
> >>>
> >>>
> >>>
> >>>>>> For the Episode 1-engined games, the shaded and lightmap views
> >>>>>>
> >>>>>>
> >>>>>>
> >>> work>
> >>>
> >>>
> >>>
> >>>>> again
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> (not the lighting preview, though). I can't get Hammer to work at>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> all
> >>>>
> >>>>
> >>>>
> >>>>> for
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> the OB games.> >> >> >
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> _______________________________________________> >
> >>>>
> >>>>
> >>>>
> >>>>> To
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>>>>
> >>>>>>
> >>> archives,>
> >>>
> >>>
> >>>
> >>>>>> please visit:> >
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> >>>>
> >>>>
> >>>>
> >>>>>>>>>>>>> _______________________________________________> > To
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>
> >>>>>> unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>>>>
> >>>>>>
> >>> archives,>
> >>>
> >>>
> >>>
> >>>>>> please visit:> >
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> >>>>
> >>>>
> >>>>
> >>>>>>>>>> --> > _______________________________________________> To
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>> unsubscribe,
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> edit your list preferences, or view the list archives, please
> >>>>>>
> >>>>>>
> >>>>>>
> >>> visit:>
> >>>
> >>>
> >>>
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders>
> >>>>>> _________________________________________________________________
> >>>>>> Probeer Live Search: de zoekmachine van de makers van MSN!
> >>>>>> http://www.live.com/?searchOnly=true
> >>>>>> --
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >>>>>>
> >>>>>>
> >>>> archives,
> >>>>
> >>>>
> >>>>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >>>>>
> >>>>>
> >>> archives,
> >>>
> >>>
> >>>
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >>>>>
> >>>>>
> >>> archives,
> >>>
> >>>
> >>>
> >>>> please visit:
> >>>>
> >>>>
> >>>>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>>
> >>>>
> >> archives,
> >>
> >>
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >>>>
> >>>>
> >> archives,
> >>
> >>
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>> _______________________________________________
> >>>>  To unsubscribe, edit your list preferences, or view the list
> >>>>
> >>>>
> >>>>
> >>> archives,
> >>>
> >>>
> >>>
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>> --
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>>
> > archives,
> >
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>>
> > archives,
> >
> >> please visit:
> >>
> >>
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >>
> > please visit:
> >
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
>  To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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