I am looking at doing something the same, but with
procedural texturing instead - i have a video that
slides in from the top left and plays cues.

I cant seem to get this working either (with out it
stealing mouse focus)

Adam


--- Christopher Harris <[EMAIL PROTECTED]> wrote:

> This is a multipart message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello,
>
>
>
> I have been having some issues with getting a blank
> panel to show in the
> manner I want. I have been trying to use
> ViewportPanel system, but the
> problem is that I need my panel to be blank, take no
> input, and sit below
> the hud. With the viewport panel if I have a blank
> panel with MouseInput
> disabled, the mouse still is pulled from the game. I
> use PaintBackground
> overridden to {} to achieve empty effect, but some
> reason I still see
> transparent blackness on top of the whole screen.
> (My panel does take up a
> whole screen).
>
>
>
> Here is an explanation of what I want to do so that
> maybe someone knows the
> best way to achieve it. I am writing a system that
> takes chat and converts
> it into a chat bubble panel which I would like to
> display on a panel that is
> sitting below the hud. I convert coordinates from
> world to screen space and
> use some trigonometry to make my chat bubbles look
> less identical (vary both
> the tails and the origin of each bubble based on its
> player chat bubble
> hierarchy with sine and sine of sine). The only
> problem I have is getting a
> proper panel that works in the manner I want so that
> I can display my chat
> bubble panels to this panel. If anyone has any
> insight into a way I could
> accomplish this I would love to hear from you.
>
>
>
> Thanks
>
> Chris
>
> --
>
>
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--------
Owner Nigredo Studios http://www.nigredostudios.com


      
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