Zpos should be the same as a panel.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christopher
Harris
Sent: Thursday, February 07, 2008 3:12 AM
To: [email protected]
Subject: RE: [hlcoders] Creating A Informational VGUI Panel that sits below
the hud.

Is there a way to setup my hud element to be the first hud element rendered?
I want it first so it looks like it is from within the game and not vgui
because if it is above other huds in rendering then it will be on top of the
elements if for instance you see a player chatting where the health
indicator is.

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler
Sent: Monday, February 04, 2008 8:22 PM
To: [email protected]
Subject: RE: [hlcoders] Creating A Informational VGUI Panel that sits below
the hud.

Why not just use a hud panel?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christopher
Harris
Sent: Tuesday, February 05, 2008 4:07 AM
To: [email protected]
Subject: [hlcoders] Creating A Informational VGUI Panel that sits below the
hud.

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[ Picked text/plain from multipart/alternative ]
Hello,



I have been having some issues with getting a blank panel to show in the
manner I want. I have been trying to use ViewportPanel system, but the
problem is that I need my panel to be blank, take no input, and sit below
the hud. With the viewport panel if I have a blank panel with MouseInput
disabled, the mouse still is pulled from the game. I use PaintBackground
overridden to {} to achieve empty effect, but some reason I still see
transparent blackness on top of the whole screen. (My panel does take up a
whole screen).



Here is an explanation of what I want to do so that maybe someone knows the
best way to achieve it. I am writing a system that takes chat and converts
it into a chat bubble panel which I would like to display on a panel that is
sitting below the hud. I convert coordinates from world to screen space and
use some trigonometry to make my chat bubbles look less identical (vary both
the tails and the origin of each bubble based on its player chat bubble
hierarchy with sine and sine of sine). The only problem I have is getting a
proper panel that works in the manner I want so that I can display my chat
bubble panels to this panel. If anyone has any insight into a way I could
accomplish this I would love to hear from you.



Thanks

Chris

--


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