-- [ Picked text/plain from multipart/alternative ] ok so ive searched through the list on removing entities from a server, but i havent been able to find a conclusion on how to do this. I am making a mod to hl2dm and adding fake clients to the server(bots). I am looking for a way to remove them from the server completely. Right now, i can get them to dissapear from the map and scoreboard, but when they are re-added, they have a (1) or (n) whatever by thier name as if to say the original name is taken, and their entity index has increased, and keeps increasing every time they are removed and added.
Im using the player->remove function and Ive also tried engine->RemoveEdict and gEntList.CleanUpDeleteList() with no improvement. I am finding the bots entity index by printing player->entindex. thanks! -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

