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[ Picked text/plain from multipart/alternative ]
Not completely related to the original, but would there be a way for the
server to recognise the fake clients, and automatically kick any?

On Feb 5, 2008 5:06 PM, LDuke <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Use the engine->ServerCommand to send a kick or kickid command.
>
>                    Q_snprintf( svrcmd, sizeof(svrcmd), "kick %s\n", name
> );
>                    m_Engine->ServerCommand(svrcmd);
>
> Note that kickid would use the userid of the bot (not the entity id).
>
>
> On Feb 5, 2008 9:56 AM, David Adams <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > ok so ive searched through the list on removing entities from a server,
> > but
> > i havent been able to find a conclusion on how to do this. I am making a
> > mod
> > to hl2dm and adding fake clients to the server(bots).  I am looking for
> a
> > way to remove them from the server completely.  Right now, i can get
> them
> > to
> > dissapear from the map and scoreboard, but when they are re-added, they
> > have
> > a (1) or (n) whatever by thier name as if to say the original name is
> > taken,
> > and their entity index has increased, and keeps increasing every time
> they
> > are removed and added.
> >
> >
> > Im using the player->remove function and Ive also tried
> > engine->RemoveEdict
> > and gEntList.CleanUpDeleteList() with no improvement.  I am finding the
> > bots
> > entity index by printing player->entindex.  thanks!
> > --
> >
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>
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--
Regards, Ross Bearman
--

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