-- [ Picked text/plain from multipart/alternative ] yeah: if (GetFlags() & FL_FAKECLIENT) engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", bot->GetUserID() ) );
On Feb 5, 2008 12:13 PM, Ross Bearman <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Not completely related to the original, but would there be a way for the > server to recognise the fake clients, and automatically kick any? > > On Feb 5, 2008 5:06 PM, LDuke <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Use the engine->ServerCommand to send a kick or kickid command. > > > > Q_snprintf( svrcmd, sizeof(svrcmd), "kick %s\n", name > > ); > > m_Engine->ServerCommand(svrcmd); > > > > Note that kickid would use the userid of the bot (not the entity id). > > > > > > On Feb 5, 2008 9:56 AM, David Adams <[EMAIL PROTECTED]> wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > ok so ive searched through the list on removing entities from a > server, > > > but > > > i havent been able to find a conclusion on how to do this. I am making > a > > > mod > > > to hl2dm and adding fake clients to the server(bots). I am looking > for > > a > > > way to remove them from the server completely. Right now, i can get > > them > > > to > > > dissapear from the map and scoreboard, but when they are re-added, > they > > > have > > > a (1) or (n) whatever by thier name as if to say the original name is > > > taken, > > > and their entity index has increased, and keeps increasing every time > > they > > > are removed and added. > > > > > > > > > Im using the player->remove function and Ive also tried > > > engine->RemoveEdict > > > and gEntList.CleanUpDeleteList() with no improvement. I am finding > the > > > bots > > > entity index by printing player->entindex. thanks! > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Regards, Ross Bearman > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

