-- [ Picked text/plain from multipart/alternative ] Well yes, that's what the reply was and so it never got into the game. I was just wondering whether despite the lag it would cause, whether it would actually fix it.
On Feb 6, 2008 4:45 AM, Nick <[EMAIL PROTECTED]> wrote: > > Our proposed fix was "Make player jump 0 units (stop looking at me > funny) > > every few seconds or every time a movement key is pressed to minimise > the > > noticeable effect of jitter bug." > > That is the most horrible thing I have ever read on this mailing list. > That is epic. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Regards, Ross Bearman -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders