I've been also thinking of implementation of this for my mod's Team
Assault gametype. From what I heard from my mappers, most of the objective
scripting needs to be done in hammer, I would just have to code a trigger
entity that fulfills the objective list. Do you think this is correct?

Emiel Regis


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Is there anything in particular feature you need assistance with?

On Feb 10, 2008 9:36 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:

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Just re-code it yourself...

On Feb 11, 2008 1:12 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:

> Yes they are moving CSS to the EP2 engine.
>
> No there have been no hints.
>
> Joe Motz wrote:
> > Have there been any hints or even speculation as to whether or not
this
> > may happen one day? And lastly, does anyone know if they are moving
> > cs:s to the ep2 engine?
> >
> > Tobias Kammersgaard wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> No, it is not.
> >>
> >> /ProZak
> >>
> >>
> >> On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:
> >>
> >>> Forgive me in advance if this a stupid question...
> >>>
> >>> Is it possible to edit the cs:s code and create a standalone mod
using
> >>> it's base code / gameplay to build upon?
> >>>
> >>> Regards,
> >>> Joe
> >>>
> >>> _______________________________________________
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> >>>
> >>>
> >>>
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
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> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
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> >
> >
>
>
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> please visit:
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>
>


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http://www.wraiyth.com
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