Yes, you need to build for your mappers a system of entities that implements your assault gametype.
You specifically name triggers (I'm going to take that you mean any brush ent to be a trigger). Using just triggers may not be the best option for what you're trying to achieve. Take TF2\CTF for example. The Flag\Intel is a model ent, and the capture zone is a brush ent. -Grash --- Emiel Regis <[EMAIL PROTECTED]> wrote: > I've been also thinking of implementation of this for my mod's Team > Assault gametype. From what I heard from my mappers, most of the > objective > scripting needs to be done in hammer, I would just have to code a > trigger > entity that fulfills the objective list. Do you think this is > correct? > > Emiel Regis > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Is there anything in particular feature you need assistance with? > > > > On Feb 10, 2008 9:36 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Just re-code it yourself... > >> > >> On Feb 11, 2008 1:12 PM, Tom Leighton > <[EMAIL PROTECTED]> > >> wrote: > >> > >> > Yes they are moving CSS to the EP2 engine. > >> > > >> > No there have been no hints. > >> > > >> > Joe Motz wrote: > >> > > Have there been any hints or even speculation as to whether or > not > >> this > >> > > may happen one day? And lastly, does anyone know if they are > moving > >> > > cs:s to the ep2 engine? > >> > > > >> > > Tobias Kammersgaard wrote: > >> > >> -- > >> > >> [ Picked text/plain from multipart/alternative ] > >> > >> No, it is not. > >> > >> > >> > >> /ProZak > >> > >> > >> > >> > >> > >> On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote: > >> > >> > >> > >>> Forgive me in advance if this a stupid question... > >> > >>> > >> > >>> Is it possible to edit the cs:s code and create a standalone > mod > >> using > >> > >>> it's base code / gameplay to build upon? > >> > >>> > >> > >>> Regards, > >> > >>> Joe > >> > >>> > >> > >>> _______________________________________________ > >> > >>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > >>> please visit: > >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >>> > >> > >>> > >> > >>> > >> > >> -- > >> > >> > >> > >> _______________________________________________ > >> > >> To unsubscribe, edit your list preferences, or view the list > >> > >> archives, please visit: > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> > >> -- > >> Matt Stafford (Wraiyth) > >> http://www.wraiyth.com > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > -- > Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ____________________________________________________________________________________ Never miss a thing. Make Yahoo your home page. http://www.yahoo.com/r/hs _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

