Yes, you need to build for your mappers a system of entities that
implements your assault gametype.

You specifically name triggers (I'm going to take that you mean any
brush ent to be a trigger). Using just triggers may not be the best
option for what you're trying to achieve. Take TF2\CTF for example. The
Flag\Intel is a model ent, and the capture zone is a brush ent.

-Grash






--- Emiel Regis <[EMAIL PROTECTED]> wrote:

> I've been also thinking of implementation of this for my mod's Team
> Assault gametype. From what I heard from my mappers, most of the
> objective
> scripting needs to be done in hammer, I would just have to code a
> trigger
> entity that fulfills the objective list. Do you think this is
> correct?
>
> Emiel Regis
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is there anything in particular feature you need assistance with?
> >
> > On Feb 10, 2008 9:36 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Just re-code it yourself...
> >>
> >> On Feb 11, 2008 1:12 PM, Tom Leighton
> <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >> > Yes they are moving CSS to the EP2 engine.
> >> >
> >> > No there have been no hints.
> >> >
> >> > Joe Motz wrote:
> >> > > Have there been any hints or even speculation as to whether or
> not
> >> this
> >> > > may happen one day? And lastly, does anyone know if they are
> moving
> >> > > cs:s to the ep2 engine?
> >> > >
> >> > > Tobias Kammersgaard wrote:
> >> > >> --
> >> > >> [ Picked text/plain from multipart/alternative ]
> >> > >> No, it is not.
> >> > >>
> >> > >> /ProZak
> >> > >>
> >> > >>
> >> > >> On 10/02/2008, Joe Motz <[EMAIL PROTECTED]> wrote:
> >> > >>
> >> > >>> Forgive me in advance if this a stupid question...
> >> > >>>
> >> > >>> Is it possible to edit the cs:s code and create a standalone
> mod
> >> using
> >> > >>> it's base code / gameplay to build upon?
> >> > >>>
> >> > >>> Regards,
> >> > >>> Joe
> >> > >>>
> >> > >>> _______________________________________________
> >> > >>> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > >>> please visit:
> >> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >>>
> >> > >>>
> >> > >>>
> >> > >> --
> >> > >>
> >> > >> _______________________________________________
> >> > >> To unsubscribe, edit your list preferences, or view the list
> >> > >> archives, please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >>
> >> > >>
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> > >
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >>
> >>
> >> --
> >> Matt Stafford (Wraiyth)
> >> http://www.wraiyth.com
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
>
> --
> Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
>
> _______________________________________________
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>
>





      
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