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I use GUI StudioMdl http://www.wunderboy.org/apps/guistudiomdl2.php
And just select the Ep1 studiomdl.exe from sourcesdk\bin\ep1\bin. No need to
switch engines.

On Feb 10, 2008 11:18 AM, Tim Baker <[EMAIL PROTECTED]> wrote:

> With the EP1 studiomdl without HLMV running I get this error:
>
>    ERROR: Can't load MaterialSystem.dll
>    ERROR: Aborted Processing on 'eaten.mdl'
>
> With the OB studiomdl I can compile a model without a $collisionmodel
> just fine without HLMV running. With a $collision model I get the
> 'bad command {' same as you due to vphysics.dll not being loaded.
>
> Currently I use EP1 studiomdl to compile OB models which works.
> But it means I must constantly switch the engine using the SDK
> Launcher if I want to start up the new Hammer/Faceposer after
> compiling a model.  That wouldn't be so bad if the Launcher would
> stop crashing 50% of the time when I try to switch engines.
>
> -- Tim Baker
>
>
> > Anyone else have problems with Studiomdl.exe on both Episode One and
> > Orange Box?
> > I currently have the Beta SDK, but I have also tried the normal SDK and
> it
> > still gives the same things;
> > I keep getting a warnings about p4lib (I have tried "-nop4" and it
> doesn't
> > seem to do anything at all), as well as errors like "Bad command '{'"
> and
> > many access violations.
> >
> > Am I doing something wrong, or is studiomdl just broken?
>
>
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>


--
~Ryan
--

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