So there is a way to compile with the ep1 studiomdl? Because I'm getting the MaterialSystem.dll error, regardless if I have HLMV running or not. Is this fixed if I compile the studiomdl from the beta code?
-- Maarten > Well I figured out why vphysics.dll wasn't being loaded. > I was running: > > bin\ep1\bin\studiomdl -game "path to orangebox mod" > > That caused Steam to overwrite bin\ep1\bin\vphysics.dll (and a > bunch of other files) with the orangebox versions. Having > HLMV running prevented those files from being overwritten. > > -- Tim Baker > > >> I built the EP1 studiomdl.exe using the current beta code and the >> function that fails is in physdll.cpp:PhysicsDLLPath... >> >> pPhysicsModule = g_pFullFileSystem->LoadModule( dllPath ); >> >> ...where dllPath is "VPHYSICS.DLL". With HLMV running this function >> succeeds. >> I added these lines before the LoadModule() call: >> >> char out[1024]; >> Q_getwd( out, sizeof(out) ); >> >> That verified the current working directory as the bin\ep1\bin directory >> where vphysics.dll is located. >> >> My debugging adventures stop there as I don't think we are given the >> sources >> to IFileSystem::LoadModule. >> >> -- Tim Baker > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

