So there is a way to compile with the ep1 studiomdl? Because I'm getting
the MaterialSystem.dll error, regardless if I have HLMV running or not. Is
this fixed if I compile the studiomdl from the beta code?

-- Maarten

> Well I figured out why vphysics.dll wasn't being loaded.
> I was running:
>
>     bin\ep1\bin\studiomdl -game "path to orangebox mod"
>
> That caused Steam to overwrite bin\ep1\bin\vphysics.dll (and a
> bunch of other files) with the orangebox versions.  Having
> HLMV running prevented those files from being overwritten.
>
> -- Tim Baker
>
>
>> I built the EP1 studiomdl.exe using the current beta code and the
>> function that fails is in physdll.cpp:PhysicsDLLPath...
>>
>>    pPhysicsModule = g_pFullFileSystem->LoadModule( dllPath );
>>
>> ...where dllPath is "VPHYSICS.DLL".  With HLMV running this function
>> succeeds.
>> I added these lines before the LoadModule() call:
>>
>>    char out[1024];
>>    Q_getwd( out, sizeof(out) );
>>
>> That verified the current working directory as the bin\ep1\bin directory
>> where vphysics.dll is located.
>>
>> My debugging adventures stop there as I don't think we are given the
>> sources
>> to IFileSystem::LoadModule.
>>
>> -- Tim Baker
>
>
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