-- [ Picked text/plain from multipart/alternative ] On another note, I didnt realize the studiomdl code was released with the sdk. I guess its time for somebody to make a new model decompiler. ;)
On Feb 12, 2008 9:38 PM, Tim Baker <[EMAIL PROTECTED]> wrote: > No joy there. GUIStudioMdl just calls the regular studiomdl.exe which > gives the same result as calling it from a Tcl script which is what > I'm doing. > > I built the EP1 studiomdl.exe using the current beta code and the > function that fails is in physdll.cpp:PhysicsDLLPath... > > pPhysicsModule = g_pFullFileSystem->LoadModule( dllPath ); > > ...where dllPath is "VPHYSICS.DLL". With HLMV running this function > succeeds. > I added these lines before the LoadModule() call: > > char out[1024]; > Q_getwd( out, sizeof(out) ); > > That verified the current working directory as the bin\ep1\bin directory > where vphysics.dll is located. > > My debugging adventures stop there as I don't think we are given the > sources > to IFileSystem::LoadModule. > > -- Tim Baker > > > > I use GUI StudioMdl http://www.wunderboy.org/apps/guistudiomdl2.php > > And just select the Ep1 studiomdl.exe from sourcesdk\bin\ep1\bin. No > need > > to > > switch engines. > > > > On Feb 10, 2008 11:18 AM, Tim Baker > wrote: > > > >> With the EP1 studiomdl without HLMV running I get this error: > >> > >> ERROR: Can't load MaterialSystem.dll > >> ERROR: Aborted Processing on 'eaten.mdl' > >> > >> With the OB studiomdl I can compile a model without a $collisionmodel > >> just fine without HLMV running. With a $collision model I get the > >> 'bad command {' same as you due to vphysics.dll not being loaded. > >> > >> Currently I use EP1 studiomdl to compile OB models which works. > >> But it means I must constantly switch the engine using the SDK > >> Launcher if I want to start up the new Hammer/Faceposer after > >> compiling a model. That wouldn't be so bad if the Launcher would > >> stop crashing 50% of the time when I try to switch engines. > >> > >> -- Tim Baker > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

