--
[ Picked text/plain from multipart/alternative ]
On another note, I didnt realize the studiomdl code was released with the
sdk. I guess its time for somebody to make a new model decompiler. ;)

On Feb 12, 2008 9:38 PM, Tim Baker <[EMAIL PROTECTED]> wrote:

> No joy there. GUIStudioMdl just calls the regular studiomdl.exe which
> gives the same result as calling it from a Tcl script which is what
> I'm doing.
>
> I built the EP1 studiomdl.exe using the current beta code and the
> function that fails is in physdll.cpp:PhysicsDLLPath...
>
>    pPhysicsModule = g_pFullFileSystem->LoadModule( dllPath );
>
> ...where dllPath is "VPHYSICS.DLL".  With HLMV running this function
> succeeds.
> I added these lines before the LoadModule() call:
>
>    char out[1024];
>    Q_getwd( out, sizeof(out) );
>
> That verified the current working directory as the bin\ep1\bin directory
> where vphysics.dll is located.
>
> My debugging adventures stop there as I don't think we are given the
> sources
> to IFileSystem::LoadModule.
>
> -- Tim Baker
>
>
> > I use GUI StudioMdl http://www.wunderboy.org/apps/guistudiomdl2.php
> > And just select the Ep1 studiomdl.exe from sourcesdk\bin\ep1\bin. No
> need
> > to
> > switch engines.
> >
> > On Feb 10, 2008 11:18 AM, Tim Baker > wrote:
> >
> >> With the EP1 studiomdl without HLMV running I get this error:
> >>
> >>    ERROR: Can't load MaterialSystem.dll
> >>    ERROR: Aborted Processing on 'eaten.mdl'
> >>
> >> With the OB studiomdl I can compile a model without a $collisionmodel
> >> just fine without HLMV running. With a $collision model I get the
> >> 'bad command {' same as you due to vphysics.dll not being loaded.
> >>
> >> Currently I use EP1 studiomdl to compile OB models which works.
> >> But it means I must constantly switch the engine using the SDK
> >> Launcher if I want to start up the new Hammer/Faceposer after
> >> compiling a model.  That wouldn't be so bad if the Launcher would
> >> stop crashing 50% of the time when I try to switch engines.
> >>
> >> -- Tim Baker
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
~Ryan
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to