-- [ Picked text/plain from multipart/alternative ] Hi All, I have a problem with running OB MP code
- I have Visual Studio C++ Express with the Windows SDK and Direct X SDK installed - I have added the paths to the Windows SDK into the properties - I start Steam with -beta srcsdk0122 - I build the code in debug and get no errors and no warnings and the dlls get copied to the mod's bin directory - The mods gameinfo.txt has the SteamAppId as 440 - If I run the mod using the run_mod.bat that was created it crashes, I know this is because the bat file tries to run the mod with the death_match hl2.exe - If I change the path to use the "team fortress 2" hl2.exe and I choose to create a server with an imported map from the GCF (ep2_outland_01.bsp) I get a windows "hl2.exe has encountered a problem and needs to close" error. The details are as follows AppName: hl2.exe AppVer: 0.0.0.0 ModName: vguimatsurface.dll ModVer: 0.0.0.0 Offset: 00011611 - If I debug the mod from Visual Studio I get this error before I see a hl2 window Windows has triggered a breakpoint in hl2.exe. This may be due to a corruption of the heap, and indicates a bug in hl2.exeor any of the DLLs it has loaded. The output window may have more diagnostic information - and the output window says ... a whole load of 'no symbols loaded' messages for windows dlls First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ exception: common::CNamedArgsUndefinedNameException at memory location 0x0012e10c.. First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ exception: common::CNamedArgsUndefinedNameException at memory location 0x0012e0e4.. First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ exception: common::CRuntimeError at memory location 0x0012e388.. First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ exception: common::CNamedArgsUndefinedNameException at memory location 0x0012e1a8.. .. some more 'no symbols loaded' messages for windows and team fortress 2 dlls HEAP[hl2.exe]: Invalid Address specified to RtlFreeHeap( 0F580000, 0F58425C ) I assume that people have built and run the MP version of the code, so what have I done wrong? Thanks David -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

