--
[ Picked text/plain from multipart/alternative ]
I already have that

-dev -game "c:\program files\steam\steamapps\SourceMods\ManMP" -allowdebug

David [PulledPin] Shaw
www.hl2ctf.com

On 26/02/2008, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> -allowdebug at the end of the shortcut target.
>
> On Tue, Feb 26, 2008 at 6:12 AM, David Shaw <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
>
> > Hi,
> >
> > I've still not worked out whats wrong with my build.  I assume people
> have
> > managed to compile and run the latest MP code, so can someone let me
> know
> > what they did as I've obviously done something odd here.
> >
> > Thanks
> >
> > David [PulledPin] Shaw
> > www.hl2ctf.com
> >
> > On 13/02/2008, David Shaw <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi All,
> > >
> > > I have a problem with running OB MP code
> > >
> > >
> > >    - I have Visual Studio C++ Express with the Windows SDK and Direct
> X
> > >    SDK installed
> > >    - I have added the paths to the Windows SDK into the properties
> > >    - I start Steam with -beta srcsdk0122
> > >    - I build the code in debug and get no errors and no warnings and
> > >    the dlls get copied to the mod's bin directory
> > >    - The mods gameinfo.txt has the SteamAppId as 440
> > >    - If I run the mod using the run_mod.bat that was created it
> > >    crashes, I know this is because the bat file tries to run the mod
> > with the
> > >    death_match hl2.exe
> > >    - If I change the path to use the "team fortress 2" hl2.exe and I
> > >    choose to create a server with an imported map from the GCF
> > >    (ep2_outland_01.bsp) I get a windows "hl2.exe has encountered a
> > >    problem and needs to close" error.  The details are as follows
> > >
> > > AppName: hl2.exe     AppVer: 0.0.0.0     ModName:
> > vguimatsurface.dllModVer:
> > > 0.0.0.0     Offset: 00011611
> > >
> > >
> > >    - If I debug the mod from Visual Studio I get this error before I
> > >    see a hl2 window
> > >
> > > Windows has triggered a breakpoint in hl2.exe.
> > > This may be due to a corruption of the heap, and indicates a bug in
> > > hl2.exe or any of the DLLs it has loaded.
> > > The output window may have more diagnostic information
> > >
> > >
> > >    - and the output window says
> > >
> > > ... a whole load of 'no symbols loaded' messages for windows dlls
> > >
> > > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++
> > exception:
> > > common::CNamedArgsUndefinedNameException at memory location
> 0x0012e10c..
> > > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++
> > exception:
> > > common::CNamedArgsUndefinedNameException at memory location
> 0x0012e0e4..
> > > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++
> > exception:
> > > common::CRuntimeError at memory location 0x0012e388..
> > > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++
> > exception:
> > > common::CNamedArgsUndefinedNameException at memory location
> 0x0012e1a8..
> > >
> > > .. some more 'no symbols loaded' messages for windows and team
> fortress
> > 2
> > > dlls
> > >
> > > HEAP[hl2.exe]: Invalid Address specified to RtlFreeHeap( 0F580000,
> > > 0F58425C )
> > >
> > > I assume that people have built and run the MP version of the code, so
> > > what have I done wrong?
> > >
> > > Thanks
> > >
> > > David
> > >
>
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~Ryan
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to