-- [ Picked text/plain from multipart/alternative ] -allowdebug at the end of the shortcut target.
On Tue, Feb 26, 2008 at 6:12 AM, David Shaw <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > I've still not worked out whats wrong with my build. I assume people have > managed to compile and run the latest MP code, so can someone let me know > what they did as I've obviously done something odd here. > > Thanks > > David [PulledPin] Shaw > www.hl2ctf.com > > On 13/02/2008, David Shaw <[EMAIL PROTECTED]> wrote: > > > > Hi All, > > > > I have a problem with running OB MP code > > > > > > - I have Visual Studio C++ Express with the Windows SDK and Direct X > > SDK installed > > - I have added the paths to the Windows SDK into the properties > > - I start Steam with -beta srcsdk0122 > > - I build the code in debug and get no errors and no warnings and > > the dlls get copied to the mod's bin directory > > - The mods gameinfo.txt has the SteamAppId as 440 > > - If I run the mod using the run_mod.bat that was created it > > crashes, I know this is because the bat file tries to run the mod > with the > > death_match hl2.exe > > - If I change the path to use the "team fortress 2" hl2.exe and I > > choose to create a server with an imported map from the GCF > > (ep2_outland_01.bsp) I get a windows "hl2.exe has encountered a > > problem and needs to close" error. The details are as follows > > > > AppName: hl2.exe AppVer: 0.0.0.0 ModName: > vguimatsurface.dllModVer: > > 0.0.0.0 Offset: 00011611 > > > > > > - If I debug the mod from Visual Studio I get this error before I > > see a hl2 window > > > > Windows has triggered a breakpoint in hl2.exe. > > This may be due to a corruption of the heap, and indicates a bug in > > hl2.exe or any of the DLLs it has loaded. > > The output window may have more diagnostic information > > > > > > - and the output window says > > > > ... a whole load of 'no symbols loaded' messages for windows dlls > > > > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ > exception: > > common::CNamedArgsUndefinedNameException at memory location 0x0012e10c.. > > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ > exception: > > common::CNamedArgsUndefinedNameException at memory location 0x0012e0e4.. > > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ > exception: > > common::CRuntimeError at memory location 0x0012e388.. > > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ > exception: > > common::CNamedArgsUndefinedNameException at memory location 0x0012e1a8.. > > > > .. some more 'no symbols loaded' messages for windows and team fortress > 2 > > dlls > > > > HEAP[hl2.exe]: Invalid Address specified to RtlFreeHeap( 0F580000, > > 0F58425C ) > > > > I assume that people have built and run the MP version of the code, so > > what have I done wrong? > > > > Thanks > > > > David > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

