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[ Picked text/plain from multipart/alternative ]
-allowdebug at the end of the shortcut target.

On Tue, Feb 26, 2008 at 6:12 AM, David Shaw <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> I've still not worked out whats wrong with my build.  I assume people have
> managed to compile and run the latest MP code, so can someone let me know
> what they did as I've obviously done something odd here.
>
> Thanks
>
> David [PulledPin] Shaw
> www.hl2ctf.com
>
> On 13/02/2008, David Shaw <[EMAIL PROTECTED]> wrote:
> >
> > Hi All,
> >
> > I have a problem with running OB MP code
> >
> >
> >    - I have Visual Studio C++ Express with the Windows SDK and Direct X
> >    SDK installed
> >    - I have added the paths to the Windows SDK into the properties
> >    - I start Steam with -beta srcsdk0122
> >    - I build the code in debug and get no errors and no warnings and
> >    the dlls get copied to the mod's bin directory
> >    - The mods gameinfo.txt has the SteamAppId as 440
> >    - If I run the mod using the run_mod.bat that was created it
> >    crashes, I know this is because the bat file tries to run the mod
> with the
> >    death_match hl2.exe
> >    - If I change the path to use the "team fortress 2" hl2.exe and I
> >    choose to create a server with an imported map from the GCF
> >    (ep2_outland_01.bsp) I get a windows "hl2.exe has encountered a
> >    problem and needs to close" error.  The details are as follows
> >
> > AppName: hl2.exe     AppVer: 0.0.0.0     ModName:
> vguimatsurface.dllModVer:
> > 0.0.0.0     Offset: 00011611
> >
> >
> >    - If I debug the mod from Visual Studio I get this error before I
> >    see a hl2 window
> >
> > Windows has triggered a breakpoint in hl2.exe.
> > This may be due to a corruption of the heap, and indicates a bug in
> > hl2.exe or any of the DLLs it has loaded.
> > The output window may have more diagnostic information
> >
> >
> >    - and the output window says
> >
> > ... a whole load of 'no symbols loaded' messages for windows dlls
> >
> > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++
> exception:
> > common::CNamedArgsUndefinedNameException at memory location 0x0012e10c..
> > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++
> exception:
> > common::CNamedArgsUndefinedNameException at memory location 0x0012e0e4..
> > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++
> exception:
> > common::CRuntimeError at memory location 0x0012e388..
> > First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++
> exception:
> > common::CNamedArgsUndefinedNameException at memory location 0x0012e1a8..
> >
> > .. some more 'no symbols loaded' messages for windows and team fortress
> 2
> > dlls
> >
> > HEAP[hl2.exe]: Invalid Address specified to RtlFreeHeap( 0F580000,
> > 0F58425C )
> >
> > I assume that people have built and run the MP version of the code, so
> > what have I done wrong?
> >
> > Thanks
> >
> > David
> >
> --
>
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>


--
~Ryan
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