CS Source has code to flip the models cuz by default the models are left handed (you'll see this if you open them up in HLMV). And the reason the models are showing up in the players crotch is because you cant combine cs source weapons with hl2dm characters without modifying some code. I believe the cs:s 3rd person weapon models are bone merged to a different bone than the hl2dm weapon models.
----- Original Message ----- From: "Saul Rennison" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, February 24, 2008 2:05 PM Subject: [hlcoders] Porting CS:S weapons into my mod
I've got a HL2DM based mod, and wondering how to port CS:S weapons into my mod, like in CSProMod. I've got the models and materials mounted, and when I change the smg1 weapon to m4a1, the m4a1 model is there in game, but its on the left-hand side. And in thirdperson, the weapon is between my legs. Could anyone shed any light on this? Thanks in advance, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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