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Do a search for "cl_righthand" it'll give everything you need :-)

/ScarT


On 26/02/2008, David Shaw <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I seem to remember something like "AllowFlipping" "1" is required as well
>
> On 26/02/2008, Christopher Harris <[EMAIL PROTECTED]> wrote:
> >
> > I thought so, but I thought I remember it being ifdef to Counterstrike
> DLL
> > code.
> >
> > Chris
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> > Sent: Tuesday, February 26, 2008 12:15 AM
> > To: [email protected]
> >
> > Subject: Re: [hlcoders] Porting CS:S weapons into my mod
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > oh really? odd, I dont recall seeing such a thing. I never did look
> deeply
> > into the weapon_XXX.txt  script files..
> > Maybe someone could verify this for us/him.
> >
> >
> > ----- Original Message -----
> > From: "Jorge Rodriguez" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, February 25, 2008 8:53 PM
> > Subject: Re: [hlcoders] Porting CS:S weapons into my mod
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Actually, isn't there a "LeftHanded" or something or other value in
> the
> > > weapon_whatever.txt file that he can change to 1 and thus have the
> code
> > > flip
> > > the weapon for him? That code's in the SDK, he just needs to have it
> run
> > > or
> > > something.
> > >
> > > Shot in the dark here.
> > >
> > > --
> > > Jorge "Vino" Rodriguez
> > > --
> > >
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> > >
> >
> > --
> >
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> >
> >
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> >
> >
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>
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