Oh wow, Thank-you! I worked out all the code myself anyway. Just gotta
sort out the models now.

Tobias Kammersgaard wrote:
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In the SDK, it'll give you something :-)

You could take a look, at this article, but its pretty messed up :o!
http://developer.valvesoftware.com/wiki/Importing_CSS_Weapons_Into_HL2

/ScarT


On 26/02/2008, Saul Rennison <[EMAIL PROTECTED]> wrote:

Tobias Kammersgaard wrote:

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Do a search for "cl_righthand" it'll give everything you need :-)

/ScarT


On 26/02/2008, David Shaw <[EMAIL PROTECTED]> wrote:


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I seem to remember something like "AllowFlipping" "1" is required as

well

On 26/02/2008, Christopher Harris <[EMAIL PROTECTED]> wrote:


I thought so, but I thought I remember it being ifdef to Counterstrike


DLL


code.

Chris


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Tuesday, February 26, 2008 12:15 AM
To: [email protected]

Subject: Re: [hlcoders] Porting CS:S weapons into my mod

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oh really? odd, I dont recall seeing such a thing. I never did look


deeply


into the weapon_XXX.txt  script files..
Maybe someone could verify this for us/him.


----- Original Message -----
From: "Jorge Rodriguez" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 25, 2008 8:53 PM
Subject: Re: [hlcoders] Porting CS:S weapons into my mod




--
[ Picked text/plain from multipart/alternative ]
Actually, isn't there a "LeftHanded" or something or other value in


the


weapon_whatever.txt file that he can change to 1 and thus have the


code


flip
the weapon for him? That code's in the SDK, he just needs to have it


run


or
something.

Shot in the dark here.

--
Jorge "Vino" Rodriguez
--

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