-- [ Picked text/plain from multipart/alternative ] I don't see anything with the code either.
The only possible things I see that could be happening are: - What David Shaw said - The DLLs being executed by the engine aren't the ones you're compiling. I see this happen a lot because Studio will sometimes forget to execute the Custom Build Step, or if you turned the warning off, will run the game even if there is a compilation error somewhere and the engine will use the dlls from the last successful build. - InputToggle is being called more often than you think it is (I think this could cause what you're seeing) On Wed, Feb 27, 2008 at 12:08 PM, Grash <[EMAIL PROTECTED]> wrote: > I just looked at the work you (Tom) did on the logical and model ent > tutorials. The Work there is really nice. I'm interested to see how > you'll clean up the brush ent tutorial. > > -Grash > > > --- Tom Edwards <[EMAIL PROTECTED]> wrote: > > > Absolutely nothing. (Well, I added some of the diagnostic code I > > mentioned in the first message, but that doesn't have any effect on > > the > > behaviour.) > > > > Grash wrote: > > > What did you change in the model entity tutorial? > > > > > > > > > --- Tom Edwards <[EMAIL PROTECTED]> wrote: > > > > > > > > >> I'm still working on VDC documentation. I've completed a new > > version > > >> of > > >> the model entity tutorial, but there's a curiosity I'd like to > > have > > >> explained to me. If the player stands in front of the > > my_model_entity > > >> as > > >> it moves, it will execute a chunk of IF code in MoveThink() > > >> regardless > > >> of whether the conditions for it are true! > > >> > > >> I added a console message when the if statement is executed (which > > >> appears every time the entity hits me) and disabled the random > > >> AbsVector > > >> changes. The code is _definitely_ being executed ahead of time. > > >> > > >> What's going on here? The code is at > > >> http://developer.valvesoftware.com/wiki/Model_Entity . > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > > > > > > > > > > > > > > > > > > > > ____________________________________________________________________________________ > > > Be a better friend, newshound, and > > > know-it-all with Yahoo! Mobile. Try it now. > > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > ____________________________________________________________________________________ > Never miss a thing. Make Yahoo your home page. > http://www.yahoo.com/r/hs > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

