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I don't see anything with the code either.

The only possible things I see that could be happening are:

- What David Shaw said
- The DLLs being executed by the engine aren't the ones you're compiling.  I
see this happen a lot because Studio will sometimes forget to execute the
Custom Build Step, or if you turned the warning off, will run the game even
if there is a compilation error somewhere and the engine will use the dlls
from the last successful build.
- InputToggle is being called more often than you think it is (I think this
could cause what you're seeing)

On Wed, Feb 27, 2008 at 12:08 PM, Grash <[EMAIL PROTECTED]> wrote:

> I just looked at the work you (Tom) did on the logical and model ent
> tutorials. The Work there is really nice. I'm interested to see how
> you'll clean up the brush ent tutorial.
>
> -Grash
>
>
> --- Tom Edwards <[EMAIL PROTECTED]> wrote:
>
> > Absolutely nothing. (Well, I added some of the diagnostic code I
> > mentioned in the first message, but that doesn't have any effect on
> > the
> > behaviour.)
> >
> > Grash wrote:
> > > What did you change in the model entity tutorial?
> > >
> > >
> > > --- Tom Edwards <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >> I'm still working on VDC documentation. I've completed a new
> > version
> > >> of
> > >> the model entity tutorial, but there's a curiosity I'd like to
> > have
> > >> explained to me. If the player stands in front of the
> > my_model_entity
> > >> as
> > >> it moves, it will execute a chunk of IF code in MoveThink()
> > >> regardless
> > >> of whether the conditions for it are true!
> > >>
> > >> I added a console message when the if statement is executed (which
> > >> appears every time the entity hits me) and disabled the random
> > >> AbsVector
> > >> changes. The code is _definitely_ being executed ahead of time.
> > >>
> > >> What's going on here? The code is at
> > >> http://developer.valvesoftware.com/wiki/Model_Entity .
> > >>
> > >>
> > >> _______________________________________________
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> > >>
> > >>
> > >>
> > >
> > >
> > >
> > >
> > >
> > >
> >
>
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