It's definitely running the latest code. I compiled it in all at once,
anyway!
InputToggle is a nice idea, but there can't be any functions elsewhere
in the code that know about it and the map isn't touching it either. I'm
running with developer 2 so I'd see if it was being triggered with I/O.
Josh Rehm wrote:
--
[ Picked text/plain from multipart/alternative ]
I don't see anything with the code either.
The only possible things I see that could be happening are:
- What David Shaw said
- The DLLs being executed by the engine aren't the ones you're compiling. I
see this happen a lot because Studio will sometimes forget to execute the
Custom Build Step, or if you turned the warning off, will run the game even
if there is a compilation error somewhere and the engine will use the dlls
from the last successful build.
- InputToggle is being called more often than you think it is (I think this
could cause what you're seeing)
On Wed, Feb 27, 2008 at 12:08 PM, Grash <[EMAIL PROTECTED]> wrote:
I just looked at the work you (Tom) did on the logical and model ent
tutorials. The Work there is really nice. I'm interested to see how
you'll clean up the brush ent tutorial.
-Grash
--- Tom Edwards <[EMAIL PROTECTED]> wrote:
Absolutely nothing. (Well, I added some of the diagnostic code I
mentioned in the first message, but that doesn't have any effect on
the
behaviour.)
Grash wrote:
What did you change in the model entity tutorial?
--- Tom Edwards <[EMAIL PROTECTED]> wrote:
I'm still working on VDC documentation. I've completed a new
version
of
the model entity tutorial, but there's a curiosity I'd like to
have
explained to me. If the player stands in front of the
my_model_entity
as
it moves, it will execute a chunk of IF code in MoveThink()
regardless
of whether the conditions for it are true!
I added a console message when the if statement is executed (which
appears every time the entity hits me) and disabled the random
AbsVector
changes. The code is _definitely_ being executed ahead of time.
What's going on here? The code is at
http://developer.valvesoftware.com/wiki/Model_Entity .
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