--
[ Picked text/plain from multipart/alternative ]
You could print a message to the clients console before kicking them and
then inform them to check their console for the reason. That way you could
ensure your message gets across. I did this when making a MM Plugin cause I
was having the same issue with cropping and general unreliability of the
kick reason.

Ashley.

On Sat, Mar 8, 2008 at 3:54 PM, Saul Rennison <[EMAIL PROTECTED]>
wrote:

> Yeah... Although I counted the full string as 129 chars.
>
> Its ok, I don't think I will use more than that.
>
> On 8 Mar 2008, at 15:41, Kevin Ottalini wrote:
>
> > so that looks like a ... 235 character limit?
> >
> >
> > ----- Original Message -----
> > From: "Thomas Morton"
> > To: <[email protected]>
> > Sent: Saturday, March 08, 2008 7:26 AM
> > Subject: Re: [hlcoders] Howto drop a client? (With reason)
> >
> >
> >> Clips it.
> >>
> >> It clipped this message (when I tried it) "You have been kicked by
> >> @MMMugs|Errant (STEAM_x:x:xxxxxx) for admin abuse. Please appeal at
> >> http://bans.clancontrol.net/mmmugs/glassfun"; to "You have been
> >> kicked by
> >> @MMMugs|Errant (STEAM_x:x:xxxxxx) for admin abuse. Please appeal at
> >> ht"
> >>
> >> Tom
> >>
> >> --------------------------------------------------
> >> From: "Saul Rennison" > Sent: Saturday, March 08, 2008 3:23 PM
> >> To: <[email protected]>
> >> Subject: Re: [hlcoders] Howto drop a client? (With reason)
> >>
> >>> By "Doesn't display well" do you mean it clips it? If so whats the
> >>> limit?
> >>>
> >>>
> >>> On 8 Mar 2008, at 14:26, Thomas Morton wrote:
> >>>
> >>>> Sup Saul,
> >>>>
> >>>> Yes that is the syntax :)
> >>>>
> >>>> I literally was just using that when your email came :P
> >>>>
> >>>> (Be careful with sending too long a string cos it doesn't display
> >>>> well)
> >>>>
> >>>> Tom
> >>>> --------------------------------------------------
> >>>> From: "Saul Rennison" >>> Sent: Saturday, March 08, 2008 2:18 PM
> >>>> To: <[email protected]>
> >>>> Subject: Re: [hlcoders] Howto drop a client? (With reason)
> >>>>
> >>>>> Sorry! Doesn't kickid support a reason? I'm sure the command is:
> >>>>>
> >>>>> kickid <userid> <reason>
> >>>>>
> >>>>> I'll look it up now!
> >>>>>
> >>>>> On 8 Mar 2008, at 13:32, John wrote:
> >>>>>
> >>>>>> --
> >>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>> Omega was helping someone else with this in irc, here is his
> >>>>>> solution.
> >>>>>>
> >>>>>> UTIL_ClientPrintAll( HUD_PRINTCONSOLE, "#Game_idle_kick",
> >>>>>> GetPlayerName() );
> >>>>>>
> >>>>>> [20:06] <omega> engine->ServerCommand( UTIL_VarArgs( "kickid %d
> >>>>>> \n",
> >>>>>> GetUserID() ) );
> >>>>>> [20:07] <omega> look in css's language file for #game_idle_kick
> >>>>>>
> >>>>>>
> >>>>>> On 3/8/08, Saul Rennison  wrote:
> >>>>>>>
> >>>>>>> Hey all,
> >>>>>>> I was just wondering if there is a way to drop a client (like in
> >>>>>>> HL1
> >>>>>>> with SV_DropClient) and give a reason.
> >>>>>>>
> >>>>>>> I know about engine->ClientCommand(edict(), "disconnect\n"); but
> >>>>>>> you
> >>>>>>> can't supply a reason.
> >>>>>>>
> >>>>>>> Thanks in advance,
> >>>>>>> - Saul.
> >
> >
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> >
>
>
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