-- [ Picked text/plain from multipart/alternative ] Omega was helping someone else with this in irc, here is his solution.
UTIL_ClientPrintAll( HUD_PRINTCONSOLE, "#Game_idle_kick", GetPlayerName() ); [20:06] <omega> engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", GetUserID() ) ); [20:07] <omega> look in css's language file for #game_idle_kick On 3/8/08, Saul Rennison <[EMAIL PROTECTED]> wrote: > > Hey all, > I was just wondering if there is a way to drop a client (like in HL1 > with SV_DropClient) and give a reason. > > I know about engine->ClientCommand(edict(), "disconnect\n"); but you > can't supply a reason. > > Thanks in advance, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

