--
[ Picked text/plain from multipart/alternative ]
Omega was helping someone else with this in irc, here is his solution.

UTIL_ClientPrintAll( HUD_PRINTCONSOLE, "#Game_idle_kick", GetPlayerName() );

[20:06] <omega> engine->ServerCommand( UTIL_VarArgs( "kickid %d\n",
GetUserID() ) );
[20:07] <omega> look in css's language file for #game_idle_kick


On 3/8/08, Saul Rennison <[EMAIL PROTECTED]> wrote:
>
> Hey all,
> I was just wondering if there is a way to drop a client (like in HL1
> with SV_DropClient) and give a reason.
>
> I know about engine->ClientCommand(edict(), "disconnect\n"); but you
> can't supply a reason.
>
> Thanks in advance,
>   - Saul.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to