Hi Again all,

                      Is there any way anyone
knows of a way to extract detail model positions from a .bsp file?  I would 
like to be able to rip the x,y,z
information of the detail models so that I can use the coordinates to place
static props. By detail models I mean the unlit models that are emitted from a
.vbsp file at compile time.

Any ideas help?

Adam


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