Are you sure they are compiled? I thought those were generated as func_detail on runtime. If surface detail models are done on compile, they are probably merged with Model 0 (worldspawn). If you find those are generated in vbsp, then just alter vbsp to dump a list of coordinates for you. We have the vbsp code, not the orange box ones yet though I don't think.
On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan <[EMAIL PROTECTED]> wrote: > > > Hi Again all, > > Is there any way anyone > knows of a way to extract detail model positions from a .bsp file? I > would like to be able to rip the x,y,z > information of the detail models so that I can use the coordinates to > place > static props. By detail models I mean the unlit models that are emitted > from a > .vbsp file at compile time. > > Any ideas help? > > Adam > > > _________________________________________________________________ > New music from the Rogue Traders - listen now! > > http://ninemsn.com.au/share/redir/adTrack.asp?mode=click&clientID=832&referral=hotmailtaglineOct07&URL=http://music.ninemsn.com.au/roguetraders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

