Are you sure they are compiled? I thought those were generated as
func_detail on runtime. If surface detail models are done on compile, they
are probably merged with Model 0 (worldspawn). If you find those are
generated in vbsp, then just alter vbsp to dump a list of coordinates for
you. We have the vbsp code, not the orange box ones yet though I don't
think.

On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan <[EMAIL PROTECTED]>
wrote:

>
>
> Hi Again all,
>
>                      Is there any way anyone
> knows of a way to extract detail model positions from a .bsp file?  I
> would like to be able to rip the x,y,z
> information of the detail models so that I can use the coordinates to
> place
> static props. By detail models I mean the unlit models that are emitted
> from a
> .vbsp file at compile time.
>
> Any ideas help?
>
> Adam
>
>
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-- 
~Ryan
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