Gmail is much better (Better spam filter, i don't have to look at 
adverts on how to enlarge my rod and make my rod thicker (I dont think 
they're talking about my bike frame)).

Hotmail sucks, end of. :P

Nick wrote:
> Hotmail is screwing up the entire message list. Please use gmail instead.
>
> On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan <[EMAIL PROTECTED]> wrote:
>   
>> Hi Ryan,
>>  By detail props I mean the type of models that are generated automatically 
>> on a "WorldVertexTransition" transition texture based on alpha ranges
>>  I always thought it was done at compile time because I see the following 
>> line when compiling
>>  Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
>>  or is this something else?
>>  I would look in the bsp file if there was a simple way to read it as text? 
>> -is there? - it just looks like garlbe mess when i open one in notpad..maybe 
>> i should try a hex editor?  I havent looked into the code for the bsp files 
>> yet maybe I will now have a look..any help on this would be cool cause then 
>> we might be able to make a small tool that others can use to place any type 
>> of entity.
>>
>>  thanks again
>>  adam
>>
>>
>>  Date: Thu, 13 Mar 2008 23:18:45 -0700
>>  From: [EMAIL PROTECTED]
>>  To: [EMAIL PROTECTED]; hlcoders@list.valvesoftware.com
>>  Subject: Re: [hlcoders] hlcoders digest, Vol 1 #3715 - 6 msgsextract detail 
>> model positions from a .bsp file?
>>
>>  Are you sure they are compiled? I thought those were generated as 
>> func_detail on runtime. If surface detail models are done on compile, they 
>> are probably merged with Model 0 (worldspawn). If you find those are 
>> generated in vbsp, then just alter vbsp to dump a list of coordinates for 
>> you. We have the vbsp code, not the orange box ones yet though I don't think.
>>
>>
>>  On Thu, Mar 13, 2008 at 7:02 PM, Adam Donovan <[EMAIL PROTECTED]> wrote:
>>
>>
>>
>>
>>
>>  Hi Again all,
>>
>>
>>
>>                       Is there any way anyone
>>
>>  knows of a way to extract detail model positions from a .bsp file?  I would 
>> like to be able to rip the x,y,z
>>
>>  information of the detail models so that I can use the coordinates to place
>>
>>  static props. By detail models I mean the unlit models that are emitted 
>> from a
>>
>>  .vbsp file at compile time.
>>
>>
>>
>>  Any ideas help?
>>
>>
>>
>>  Adam
>>
>>
>>
>>
>>
>>  _________________________________________________________________
>>
>>  New music from the Rogue Traders - listen now!
>>
>>  
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>>
>>
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>>
>>
>>
>>  --
>>  ~Ryan
>>
>>  _________________________________________________________________
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>
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