Maarten, I use studiomdl in EP1 all the time and it works ok for me. The version I have here is:
MD5: c3904d1d72c034f587bee87e4b37c72f *studiomdl.exe Created: Wednesday, November 07, 2007, 1:01:08 PM Size: 679,936 bytes I uploaded a copy for you in case you have a different version: http://qsextreme.com//SDK/ep1_bin/studiomdl.zip I only use batch files to compile models: "%sourcesdk%\bin\ep1\bin\studiomdl" <modelname>.qc KevinO ----- Original Message ----- From: "Maarten De Meyer" To: <[email protected]> Sent: Saturday, March 15, 2008 8:24 AM Subject: [hlcoders] Model compile error - followup > Hi list, > > I'd like to check on the status or a workaround for this bug. Ever since > orange box SDK was released my studiomdl.exe doesn't work anymore - it > just says 'ERROR: Can't load MaterialSystem.dll'. > > I'm still on ep1 sdk, codebase & tools. I use studiomdl.exe in > \sourcesdk\bin\ep1\bin> . > > Opening HLMV or hammer before calling studiomdl.exe does not fix the > problem. > > I really *really* need to get a working studiomdl.exe. Anyone hit this > problem and solved it, or, any official comment on this Valve? > > Thanks a lot for any help, > > -- Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

