Thanks kevin, I use the same system. In the meantime I've deleted everything to do with any version of sourceSDK or all caches in my steam directory and I'm re-dowloading everything. Afterwards I'll check the md5 & check your .exe
Thanks, Maarten > Maarten, I use studiomdl in EP1 all the time and it works ok for me. > > The version I have here is: > > MD5: c3904d1d72c034f587bee87e4b37c72f *studiomdl.exe > Created: Wednesday, November 07, 2007, 1:01:08 PM > Size: 679,936 bytes > > I uploaded a copy for you in case you have a different version: > http://qsextreme.com//SDK/ep1_bin/studiomdl.zip > > I only use batch files to compile models: > > "%sourcesdk%\bin\ep1\bin\studiomdl" <modelname>.qc > > KevinO > > > ----- Original Message ----- > From: "Maarten De Meyer" > To: <[email protected]> > Sent: Saturday, March 15, 2008 8:24 AM > Subject: [hlcoders] Model compile error - followup > >> Hi list, >> >> I'd like to check on the status or a workaround for this bug. Ever since >> orange box SDK was released my studiomdl.exe doesn't work anymore - it >> just says 'ERROR: Can't load MaterialSystem.dll'. >> >> I'm still on ep1 sdk, codebase & tools. I use studiomdl.exe in >> \sourcesdk\bin\ep1\bin> . >> >> Opening HLMV or hammer before calling studiomdl.exe does not fix the >> problem. >> >> I really *really* need to get a working studiomdl.exe. Anyone hit this >> problem and solved it, or, any official comment on this Valve? >> >> Thanks a lot for any help, >> >> -- Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

