Thanks kevin,

I use the same system. In the meantime I've deleted everything to do with
any version of sourceSDK or all caches in my steam directory and I'm
re-dowloading everything. Afterwards I'll check the md5 & check your .exe

Thanks,

Maarten


> Maarten, I use studiomdl in EP1 all the time and it works ok for me.
>
> The version I have here is:
>
> MD5: c3904d1d72c034f587bee87e4b37c72f *studiomdl.exe
> Created: Wednesday, November 07, 2007, 1:01:08 PM
> Size: 679,936 bytes
>
> I uploaded a copy for you in case you have a different version:
> http://qsextreme.com//SDK/ep1_bin/studiomdl.zip
>
> I only use batch files to compile models:
>
> "%sourcesdk%\bin\ep1\bin\studiomdl" <modelname>.qc
>
> KevinO
>
>
> ----- Original Message -----
> From: "Maarten De Meyer"
> To: <[email protected]>
> Sent: Saturday, March 15, 2008 8:24 AM
> Subject: [hlcoders] Model compile error - followup
>
>> Hi list,
>>
>> I'd like to check on the status or a workaround for this bug. Ever since
>> orange box SDK was released my studiomdl.exe doesn't work anymore - it
>> just says 'ERROR: Can't load MaterialSystem.dll'.
>>
>> I'm still on ep1 sdk, codebase & tools. I use studiomdl.exe in
>> \sourcesdk\bin\ep1\bin> .
>>
>> Opening HLMV or hammer before calling studiomdl.exe does not fix the
>> problem.
>>
>> I really *really* need to get a working studiomdl.exe. Anyone hit this
>> problem and solved it, or, any official comment on this Valve?
>>
>> Thanks a lot for any help,
>>
>> -- Maarten
>
>
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